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News: 06/21/08 - Fybertech: Forgotten History
06/13/08 - Fybertech: The De Novo Project, part 14
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Question: Should we start a new map for the new year?  (Voting closed: January 03, 2013, 09:57:09 PM)
Yes, let's liven things up - 0 (0%)
No, I'm not finished with something - 1 (100%)
Banana - 0 (0%)
Total Voters: 1

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Author Topic: Let's Craft some Mines  (Read 20027 times)
Bluejay
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« on: June 15, 2009, 10:37:18 PM »

Post your best works here.


* Blueland Pyramid.jpg (114.33 KB, 855x481 - viewed 987 times.)

* Blueland tower.jpg (92.24 KB, 855x481 - viewed 948 times.)
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One day, when the zombies rise and destroy humanity; I will survive, I will live on, I will take your best stuff for myself.
FyberOptic
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« Reply #1 on: June 15, 2009, 11:06:41 PM »

This is a screencap I took yesterday, which has obviously changed since.


* fybermine.png (369.74 KB, 854x480 - viewed 955 times.)
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FyberOptic
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« Reply #2 on: June 16, 2009, 03:26:59 PM »

What I did: 

Hex-edited a 128x128x64 ("small") level to actually be 64x64x256.  This is the same volume, so that the game wouldn't complain about the number of bytes in the save game.  The actual map content bytes stayed the same.

What happened:



* mcdeep1.png (142.59 KB, 854x480 - viewed 945 times.)

* mcdeep2.png (264.25 KB, 854x480 - viewed 983 times.)

* mcdeep3.png (252.6 KB, 854x480 - viewed 1008 times.)

* mcdeep4.png (285.99 KB, 854x480 - viewed 1017 times.)
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FyberOptic
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« Reply #3 on: June 16, 2009, 03:29:14 PM »

I had to climb forever just to get out.  Notice the weird interlacing/repeating patterns that emerged when it interpreted blocks for a different layout for one stretched vertically instead.  Down deep, it kind of looks like girders.  Up high, it's like foliage.

The last pic is from the very tip top that I could build.  It was so high that it apparently decided to stop showing the blocks I was standing on.


* mcdeep5.png (233.63 KB, 854x480 - viewed 999 times.)
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FyberOptic
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« Reply #4 on: June 16, 2009, 04:18:20 PM »

I managed to generate my own map, totally empty.  I thought I had done something pretty awesome, until I realized that you can't build onto the outermost surface.  Sad

Notice how the water never falls inwards.  I think this is because the animation process doesn't happen until you delete a block.  So if there was no block there to start with, the animation never starts.  I wanted to build my way up there to add/remove a block to test this theory, to see if it'd flood the whole thing, but I had no blocks to attach to.  ^^;

This is the standard "small" 128x128x64 map size btw.


UPDATE: I generated the stage to add a lower level of blocks, so now it can be build onto!  Be careful of flooding the area though, cause it was so much water that it crashed on me originally.  On a server, I could come back, but in singleplayer, it'd prolly just be fucked.  Go here to try it in singleplayer mode.  Tell it to load any game, they all load the same.

Now I need to try this on one of the huge map levels.


* bc_empty.png (144.96 KB, 854x480 - viewed 936 times.)
« Last Edit: June 16, 2009, 04:38:37 PM by FyberOptic » Logged
FyberOptic
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« Reply #5 on: June 20, 2009, 11:40:11 PM »

Fyborg is a rather useless bot at the moment, just sliding slowly up and down through the air, passing through whatever is in his way.  But in my experiments, I can make him place blocks and such too, so I might be able to further develop him to remove water from areas, and maybe even draw things automatically or something.

For now, he tries his best to look like Duke Nukem.


* mc_fyborgduke.png (301.62 KB, 854x480 - viewed 980 times.)
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FyberOptic
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« Reply #6 on: June 22, 2009, 05:58:02 PM »

I've been working on a utility to show me the individual layers of the Minecraft map.  So far it's fairly crude, displaying it with generic gray tones in a web browser until I figure out what blocks correspond with which numbers in the map data.  But I found this layer, which at least had a recognizable bit on it (the Fybertech text on the ground between the skybridge and mana tree), so check eet out.


* maplayer.png (48.88 KB, 757x704 - viewed 921 times.)
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Bluejay
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« Reply #7 on: June 23, 2009, 09:20:23 AM »

/uses to solve maze.
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One day, when the zombies rise and destroy humanity; I will survive, I will live on, I will take your best stuff for myself.
Bluejay
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« Reply #8 on: November 30, 2009, 02:58:12 AM »

yyyyyeeeah whatever, I made inabsorbant sponges.


* spongeywater.jpg (78.45 KB, 853x481 - viewed 926 times.)
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One day, when the zombies rise and destroy humanity; I will survive, I will live on, I will take your best stuff for myself.
Buzzard
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So I heard you like Mudkips


« Reply #9 on: December 02, 2009, 05:11:20 PM »

PICTURES FROM BEYOND THE MAP!


* Skypicture 1.png (337.12 KB, 854x451 - viewed 973 times.)

* Skypicture 2.png (336.85 KB, 854x451 - viewed 980 times.)

* Underground.png (124.46 KB, 854x451 - viewed 897 times.)
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Ten years to the minute, no longer in it.
FyberOptic
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« Reply #10 on: February 09, 2010, 05:40:21 PM »

Yutz wanted to see what his tunnels looked like in the layer view:









T'was done a bit differently than how the other map in this topic was generated, partially since I had to rewrite parts of the util due to the updated map format.  But I can dump every layer at once now and go through them much easier.



EDIT:  Actually, I was able to batch-convert them all into PNGs.

And here's an animated version:

« Last Edit: February 09, 2010, 06:07:50 PM by FyberOptic » Logged
Bluejay
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« Reply #11 on: February 10, 2010, 09:32:09 PM »

That animated one... is awesome
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One day, when the zombies rise and destroy humanity; I will survive, I will live on, I will take your best stuff for myself.
FyberOptic
King of Earth
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Posts: 2521


Oh god what is that?


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« Reply #12 on: August 06, 2010, 12:01:53 AM »

I don't think we have a survival mode topic, so I will just revive this old thing.

I thought I'd post a couple of screenshots I took shortly before dying a terrible death.  The first shows the original fortress I started building inside a small hilltop, and the second shows a long bridge and small house I built on an island where I spawn.  Part of the reason for it and all the lights is so that I can find my way back more easily, after once getting lost for ten forevers into the endlessly generating landscape.  I won't make that mistake again..!

p.s. The second screenshot has no window theme because Paint Shop Pro X is a homo and doesn't like Windows 7.  


* minecraft1.png (250.75 KB, 870x518 - viewed 805 times.)

* minecraft2.png (241.43 KB, 870x518 - viewed 760 times.)
« Last Edit: August 06, 2010, 12:04:35 AM by FyberOptic » Logged
Silver Ranger
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« Reply #13 on: August 06, 2010, 06:28:40 PM »

My hilltop castle before it burnt down and blew up.


* my house.png (682.36 KB, 881x696 - viewed 827 times.)
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FyberOptic
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Oh god what is that?


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« Reply #14 on: August 09, 2010, 07:23:15 PM »

Check these out.  I used Isocraft to render out our old multiplayer map.  Mind you that the second image is pretty huge, but it's the same shot as the first.


* sdfsf.png (99.29 KB, 1160x648 - viewed 802 times.)

* sdfdfsdf.png (5223.88 KB, 8120x4536 - viewed 718 times.)
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