Fybertech Forums
August 12, 2020, 10:18:16 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: 06/21/08 - Fybertech: Forgotten History
06/13/08 - Fybertech: The De Novo Project, part 14
06/04/08 - Fybertech: The De Novo Project, part 13
 
   Home   Help Search Calendar Members Login Register  
Pages: [1]
  Print  
Author Topic: SotS Mod  (Read 5309 times)
Boris
The Money Man
Collguy
*
Posts: 674


Implying I need a job


WWW
« on: September 20, 2012, 12:49:35 PM »

Because I need a place to ramble about the amazing pain that is modding the sword of the stars prime tech tree:

For now let's just have some proof I can actually do it:


* SotSMod.png (205.41 KB, 1366x768 - viewed 795 times.)
Logged

<Armature> i just really want centaur Azula
Boris
The Money Man
Collguy
*
Posts: 674


Implying I need a job


WWW
« Reply #1 on: September 20, 2012, 03:55:11 PM »

Tweaked it a little more. At this point I need to do one more tier then start working on the actual .weapon and .effect files. Fortunately Kerberos has an actual editor for .effects that's pretty great, so I don't have to do a ton of mucking with .3DS and .X files there.

(edit: POST 666, DEBBUL!)


* SotSMod2.png (158.83 KB, 1366x768 - viewed 819 times.)
Logged

<Armature> i just really want centaur Azula
Boris
The Money Man
Collguy
*
Posts: 674


Implying I need a job


WWW
« Reply #2 on: September 28, 2012, 03:31:50 PM »

Here's the full set of boxes for my modified ballistic tree. I don't know if this will render right in game yet because I have a monster editing of the main techtree text file to do to unlock it all for testing purposes. Based on tests though, it should only require tweaking, not a full redo or anything.


* BalModInProg.png (78.23 KB, 1184x648 - viewed 804 times.)
Logged

<Armature> i just really want centaur Azula
Boris
The Money Man
Collguy
*
Posts: 674


Implying I need a job


WWW
« Reply #3 on: October 03, 2012, 04:16:36 PM »

Done. It'll doubtlessly need some rework, but I have to actually start writing text files to describe all the neat loot you get from researching through the new ballistics tree here.


* SOTSNewBal.png (28.21 KB, 999x454 - viewed 835 times.)
« Last Edit: October 03, 2012, 04:18:12 PM by Boris » Logged

<Armature> i just really want centaur Azula
Armchair
Cyborg
Sr. Member
****
Posts: 463


Sup Mr. Human Nega-Duck


« Reply #4 on: October 03, 2012, 04:20:27 PM »

What am I looking at here exactly?

I can see that you are modding OsTS tech trees but beyond that I dunno what I am looking at exactly.
Logged

[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent
Boris
The Money Man
Collguy
*
Posts: 674


Implying I need a job


WWW
« Reply #5 on: October 04, 2012, 04:01:25 PM »

A 3D model, the sots tech tree is actually expressed as a bunch of 3d boxes and lines, so you gotta go modeling if you want to change it.

I thought I finished at least getting it to show up and then this happened when I tried to run it.

About half of the tree is MIA.

Also particle beams pls move. (I'm going to have to compress the X/Z distance somewhat here...)


* PlsWat.png (79.4 KB, 1366x768 - viewed 791 times.)
Logged

<Armature> i just really want centaur Azula
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.166 seconds with 18 queries.