Author Topic: Rpg formats  (Read 19504 times)

Fyberopticyber

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Rpg formats
« on: May 30, 2006, 05:03:31 pm »
Let's come up with some RPG formats. That way when someone comes up with an RPG game we can suggest a format for the game. or we use the formats to create our own RPG games.If you have an idea for a format just post it.

Blazeman

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Re: Rpg formats
« Reply #1 on: June 02, 2006, 09:03:24 am »
We will adhere to one format, and that is the one with the dice.

Fyberopticyber

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Re: Rpg formats
« Reply #2 on: June 08, 2006, 05:25:49 pm »
How do you roll a die on Fybertech anyway? ???

Prox

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Re: Rpg formats
« Reply #3 on: June 08, 2006, 05:49:06 pm »
I did mine with an alias thing on mIRC fychat.

/alias /dice { %rolled = $$1 | %dice = $$2 | %result = $rand($calc(%rolled * 1), $calc(%rolled * %dice)) | %output = | /say Results from %rolled $+ d $+ %dice $+ : %result }

i think that's it.

Fyberopticyber

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Re: Rpg formats
« Reply #4 on: June 08, 2006, 06:06:07 pm »
And how do you uderstand that ???

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Re: Rpg formats
« Reply #5 on: June 08, 2006, 06:36:11 pm »
you just copy it and paste it into your mIRC chat box, and then press Enter.

After that, you type in /dice A B, where A is the number of dice you want to roll and B is the number of sides on your dice.

Fyberopticyber

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Re: Rpg formats
« Reply #6 on: June 09, 2006, 10:04:54 am »
I'm glad that works for ya :)

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Re: Rpg formats
« Reply #7 on: June 09, 2006, 05:10:24 pm »
it's pretty useful in RPs.

LtSterling

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Re: Rpg formats
« Reply #8 on: June 10, 2006, 12:31:13 pm »
Its more then useful, its necassary.  Without dice rolls you can't play the RPG.
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Vito

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Re: Rpg formats
« Reply #9 on: June 10, 2006, 04:46:06 pm »
* Vito rolls cheese instead

MDude

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Re: Rpg formats
« Reply #10 on: June 10, 2006, 08:14:02 pm »
Actualy, you might be able to have a RPG without randomness, by just comparing stats, and maybe also having bonuses/penalties in a rock, paper, scissors fashion.

Fyberopticyber

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Re: Rpg formats
« Reply #11 on: June 14, 2006, 10:11:57 am »
ROCK, PAPER, SCISSERS! why do that if you can roll a 20 sided dice! ???

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Re: Rpg formats
« Reply #12 on: June 14, 2006, 12:49:52 pm »
maybe if you had been paying attention you would know that he was just mentioning a way to determine things WITHOUT dice.

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Re: Rpg formats
« Reply #13 on: June 14, 2006, 02:54:31 pm »
Yes there are many creative ways to do this. Dice, R,P,S, and others.

Why would you do rock paper scissors if you got a 20-sided die? You wouldn't unless you DIDN'T. It's an ALTERNATIVE WAY. So don't twist his words, cyberboy.
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MDude

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Re: Rpg formats
« Reply #14 on: June 14, 2006, 03:27:54 pm »
Also, the main idea of what I was saying was to just use straight stats, but to have bonuses and penalties for certain items/abilities/spells when used against other items/abilities/spells. I was thniking these bonuses would have to be in a circular fashion like in rock, paper, scissors in order to prevent one from being supreme.