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LtSterling:
[EXAMPLE]

Name: SOME NAME
Class: SOME CLASS
Weight: SOME WEIGHT
Height: SOME HEIGHT
Experience: 0

Hit Points: 20
Power Points: 5
Attack Power: 0
Defense Power: 0
EXP: 0
Level: 1

Inventory:
Item 1
Item 2
Item 3

Thats about all you need, unless you want to add a description about your character as well.

Armchair:
Name: Armature
Class: Cyborg
Weight:
Height:
Exp: 134
Level: 2, have to add stats.


HP: 20
PP: 0
AP: 0
DP: 0

Inventory:
Turret Arm - 1d30, have to replace arm to use.

Abilities:
_____________________________________________________________
I FUCKING KILLED THE VARIANT.
/ressurect

Real Name: Tucker V. Wilson.
Alias: The Variant
Class: It Varies.
Weight: Somewhere around 100-200, it depends.
Height: About 6 foots.
Experience: 0

Hit Points:
Power Points:
Attack Power:
Defense Power:

Inventory:
Notebook/folder. Variant keeps all his notes and important files here.
Trenchcoat, suit, hat and black mask. He fights in it.
Pen. He writes with it.
Scrolls. Used for long distance portals.
Personal teleporter. Covered in Abilities.
Bullet proof vest. Provides +1 DP.

Abilities:
Personal teleporter - Spend 1 PP to teleport out of harm's way.
Variety - 1 PP, Variant claps his hands and crazy shit can happen, like him becoming composed of sand or become a master aeromancer. Roll a 1d10, the higher the roll the more effective it is. Before RP starts, a list of 10 abilities can be made and sent to GM (prefered).

Description:
Variant wears a brown trenchcoat, brown suit, brown shoes, brown hat and a black mask over his face. That's really about it.

Joefus:
Name: Joefus
Class: Soldierish (I guess)
Weight: 155
Height: 5'11"
LVL: 1
EXP: 81

HP: 20
PP: 5
AP: 0 (+2 elec damage)
DP: 0

Inventory:

*Electrolyte Gun - AP+2 elec.
*Blue Jump Suit
*Many pockets capable of carrying lots of things but not carryingmuch right now
I*nsulated bootsand gloves - keeps my hands and feet warm in the cold and cool in the heat
*Transmitter-recieved from the suite Jones, allows one to return to the tomb of King Narkroid

*Modified Jet-Bike - HP 30 - Used for high speed travel over ground and water.  Can uncomfortably fit two and unsafly carry three (third hangs off the back of the seat).  Main cannon requires 1 pp to fire, strength 1d(vehiclehp).  Charged cannon requires 2 pp 1d(vehiclehp+5)
*Modified Helicopter - HP 30 - Can carry one person safely, second has to take chance holding on to the side (GM decides dice role).  Has hoist claw for carrying objects (pp depends on weight of object).  Belly mounted cannon 1 d(vehiclehp) Cannot be used at the same time as hoist claw.

Skills:
*Visor Scan: used on an enemy- 1d6 even number results in full statistical scan enemy target
                Any other time- Provides data on scanned object or person
*Gun Charge: Spends 1 PP to increase AP +2 for one attack
*Vehicle Call/Change: Use 1 PP to call a vehicle to my location or swap vehicle with another.
*Extra Vehicle- Allows for an extra Vehicle

Rank
A Rank x 2
B Rank x 2
C Rank x 0
D Rank x 0
F Rank x 0
Z Rank x 0

LtSterling:
Name: Chad Sterling
Class: Soldier
Weight: 145
Height: 5 foot something

HP: 20
PP: 5
AP: 0
DP: 0(+1)
EXP: 83
Level: 1

Inventory:

Desert Eagle- 1d20
Combat Knife- 1d20
Canteen of water
Kevlar Vest- Def +1
1 X Field Medicine- recovers up to 10 HP
1 X Grenade- deals 1d30 damage.

RP Gained Items:

Stun Stick- deals 1d30 damage short range electric.

Abilities:
Marksmanship- Increases accuracy, +1 to success rolls.

Buzzard:
Name: Michael Sullivan
Alias: Buzzard
Occupation: Sky Bandit
Class: Theif
Height: 6'4"
Weight: 110 lbs
HP: 50
PP: 5
DP: 0
XP: 77

ADVENTURE EQUIPMENT
Bowie Knife - Gives +1 AP
Two Colt 45 Peacemakers- Gives +2 AP
2 X Grenade - Gives +5 AP
Two Automatic Machine Pistols- Gives +2 AP
1 all purpose Laser- Gives +3 AP

==Assorted other stuff==
A book called Enchanting for Dummies. Can be used to charge bullets with magic.

-Abilities
Theivery - Use various theiving skills, like steath and pickpocketing.
Money -- 200 credits
Sneaking - stealth, obviously
Duel attacking - allows for simultaneous attacking of two targets. halves damage, only usable with handguns.

THE SCAVENGER
The Scavenger is an airborne motorcycle propelled by jet engines. It clocks in at a top speed of 210 MPH, and seats one. Aside from the fact that it has a cockpit, armaments, and jet engines in place of wheels, the Scavenger very much resembles a large Harley-Davidson motorcycle with a black paint job.
HP: 20
AP: 0(+1)
DP: 0
- ARMAMENTS
  Machine Gun - gives +1 AP
  Smoke Screen (rolling match, 1d10, targets lose turn if lower number rolled. Only works if target is persuing.)

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