Fybertech Forums

General Category => Roleplaying => Topic started by: LtSterling on July 21, 2006, 08:04:41 pm

Title: Game Play Rules DX
Post by: LtSterling on July 21, 2006, 08:04:41 pm
THE BASICS: For those first time players a must read

Stats

Hit Points(HP): If this reaches zero you die. Level 1 starts at 20.

Power Points:  This is used to perform special techniques, attacks, spells and the such.  Level 1 starts at 5.

Attack points(AP):  This adds extra damage to your attack, weapons can add to this.  Level 1 starts at 0.

Defense points(DP):  This subtracts damage that you take, armor can add to this.  Level 1 starts at 0.

EXP: Amount of Experience Points you have earned in RPs.  Level 1 starts at 0

Level:  Your current level.  All new characters start at Level 1.

In the game

GM: The GM controls everything and is control of the overall direction of the RP.  +++ notify's the GM is speaking and wishes not to be interupted, you may talk if the GM asks you to or gives the --- that he is done speaking.

Battle: Battles are turn based so you will need to wait for your other party members to finish their moves before you can make another attack or move, the GM will notify who is next in combat, you may do normal talking for plans and such.  A normal attack is a 1d20.

Level Up

After battles or certain events you may be rewarded EXP.  When your total number of EXP rises to 100 or more you gain a Level up.  At each Level up you may choose to either gain 5 more HP, 1 more PP, 2 More AP, or 2 More DP.

Abilities

Whatever you feel like your character having, it will be judged for fairness later on.  Usually they take they use of a PP to deal higher damage like MEGA PUNCH: A powerful hit that uses 1 PP to deal 1d30 damage.

Items

Certain items are restored to you at the beginning of each adventure, these are the basic ones that you start off with like healing items, armor, and weapons.  Any GM given item may have a limited use before being gone forever.  Vehicles count as a item, their like a weapon essentially.

ADVANCED:

The World

Fybertech:  The homebase of Fyber and your group.  The place is more of a home for Fyberoptic to work and study and the others come to do the same to enrich their knowledge in their field of study.  Not everyone is limited to just research as others also visit for various other reasons.

Arvix Industries: A company run by Arvis, it works mainly on Military contracts, mostly in electronics but some weaponary.  Electronic equipment is mainly in things like handheld units and controllers.  Conflict often arises between the people in Avrix Industries and the people in Fybertech.

Turner Transcontinental: A shady shipping firm that was a front for a group dealing with some discovered Nylarian technologies.

G.O.B.L.I.N.:A group of former Arvix and Turner and other such companies who are now an unground organization who uses alien tech for personal gain and does many illegal things.

Other Characters(NPCs):

Black Suit Lackies: Generic throw away bad guys of Avrix.  They are equiped in black armor and sometimes a large shield.
Title: Re: Game Play Rules DX
Post by: Buzzard on July 23, 2006, 01:37:26 am
Can the IRC rules still hold steady for those who want to do an occasional RP in the chat? (lol like that'll ever happen)
Title: Re: Game Play Rules DX
Post by: Prox on January 21, 2007, 01:12:05 am
I think the stuff about the RP world and the characters is kind of obsolete seeing as how we use the fyberverse now.
Title: Re: Game Play Rules DX
Post by: FyberOptic on January 22, 2007, 05:23:50 pm
I dunno, some folks might enjoy breaking away from the norm once in a while.  Though I dunno if this particular universe has been used yet here.
Title: Re: Game Play Rules DX
Post by: Prox on January 22, 2007, 06:58:37 pm
I don't either...! Even if we were still using this system though, I would probably more want to have there be no restrictions on location.
Title: Re: Game Play Rules DX
Post by: Armchair on January 22, 2007, 07:00:53 pm
To be honest, I never cared for that scenario set.
Title: Re: Game Play Rules DX
Post by: Prox on January 22, 2007, 11:27:52 pm
Yeah, we did a few okay RPs with it at first, but it kind of withered away after a while. I think we should put some basic info about Fybertech-related locations and figures in their place, for shits and giggles if not for anything else.
Title: Re: Game Play Rules DX
Post by: LtSterling on January 23, 2007, 07:54:38 pm
Changed to Fyberverse stuff now, also, levels are baleted.  Your just plain old you, always.
Title: Re: Game Play Rules DX
Post by: Prox on January 23, 2007, 07:55:57 pm
Well now, i liked the level system.
Title: Re: Game Play Rules DX
Post by: LtSterling on January 23, 2007, 09:01:50 pm
It was suggested we don't play enough to really warrant a level-up system.
Title: Re: Game Play Rules DX
Post by: Armchair on January 23, 2007, 11:20:33 pm
I like the exp and level system noneteless.
Title: Re: Game Play Rules DX
Post by: Blazeman on January 24, 2007, 12:05:21 am
So...20 (or 50?) HP, 20 basic attack...what about fancy techniques? Equipment bonuses?
Title: Re: Game Play Rules DX
Post by: Prox on January 24, 2007, 12:53:39 am
20 HP initially, normal attacks roll a 1d20. I'm going to suggest that we start off at level 1 with one ability and gain one more ability or a boost to an existing ability every time we level up. I think 100's a good number for EXP between levels as it presents a bit of a challenge without making it impossible to level up.'
I think equipment bonuses should only be limited to 1 point in either AP or DP, and only 1 such item initially, but others can be found in RPs. Level ups should still get you a choice of +5 HP, +1 PP, +2 AP, or +2 DP. Aaaand i think that's pretty much it.
Title: Re: Game Play Rules DX
Post by: LtSterling on January 24, 2007, 05:36:40 pm
How about just a set amount of items?  You get 3 items to start off with and you decide what they are.  You can either make yourself a tank full of armor for a +3DP (helmet, shield, body armor) or be a tri-wielding weapon maniac for +3 AP(I dunno how you hold that third weapon, but you can), or walk the middle with a weapon, an armor, and some sort of curative item.
Title: Re: Game Play Rules DX
Post by: Prox on January 24, 2007, 07:52:46 pm
I'm not sure I like that idea. I would rather have the characters progress as they go (with levels and equipment) instead of starting out with everything they'll ever have and just doing the same thing over and over again in RPs.
Title: Re: Game Play Rules DX
Post by: MDude on January 24, 2007, 09:46:03 pm
Equipment and abilities will probably be picked up as we go along, without the need for a formal system to increase character powerfullness.
Title: Re: Game Play Rules DX
Post by: LtSterling on January 25, 2007, 05:56:34 pm
beginner equipment would be restricted to just +1 to their bonuses while found items could increase to the like of +2 and higher and perhaps have abilities built into them.
Title: Re: Game Play Rules DX
Post by: Prox on January 25, 2007, 06:43:06 pm
I still don't like it.