Author Topic: PokeRP  (Read 18367 times)

Armchair

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PokeRP
« on: October 10, 2006, 11:00:10 pm »
Hey guys, I'm thinking about running a PokeRP. Maybe some sort of adventure with your main pokemon and a groupd of frands, soon to gym leaders? I dunno.

If you're intrested post a sign-up of your character and pokemon.

=FORMAT=
Name:
Height:
Weight:

Appearance:

Main Pokemon.
Name:
Species:
Type:
Moves: (4 moves plz, on a 1dX scale for eacher, along with type)
Item:
Other: ANYTHING I FORGOT
[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent

Armchair

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Re: PokeRP
« Reply #1 on: October 10, 2006, 11:40:07 pm »
Name: Armature
Height: 6'00"
Weight: 250 lbs? I dunno normal human wearing armor weight.

Appearance: http://www.fybertech.com/forums/index.php?action=dlattach;topic=499.0;id=1306

Main Pokemon.
Name: Punchdrunk
Species: Primeape

Type: Fighting
Weakness: Psychic, Flying.
Resistant: Bug, Rock, Dark.

Moves: Body Slam (Normal) - A full on body slam that may cause paralysis. 1d15, paralyze on 3, 6, 9, 12, 15.
Brick Break (Fighting) - Destroys barriers such as Reflect and causes damage. 1d15. 1d20 if barrier is destroyed.
Counter (Fighting) - Retaliates any physical hit with double the power. Always works unless used before move is used.
Karate Chop (Fighting) - A chopping attack with a high critical ratio. 1d15, roll a 1d2, if 1 add 5 dmg.

Item: Lum Berry. Cures any status effect upon using.
Trait: Vital Spirit. This Pokemon cannot be put to sleep.


Secondary Pokemon.
Name: Bonecrusher
Species: Nidoking.

Type: Poison/Ground
Weakness: Ground, Psychic, Water, Ice.
Resistant: Electric (Immune), Fighting, Poison (2x), Bug, Rock.

Moves: Earthquake (Earth) - A powerful quake, but has no effect on flying foes. Everyone besides user takes 1d15 dmg.
Fire Punch (Fire) - A fiery punch that may burn a foe. 1d15, burn on 3, 6, 9, 12, 15.
Horn Attack (Normal) - Jabs foe with sharp horns. 2d10.
Megahorn (Bug) - A brutal ramming attack using out-thrust horns. 1d25, usable 8 times


Item: Lum berry. Cures any status effect upon using.
Trait: Poison Point. Everytime a physical move is used on Nidoking, attack rolls 1d3, 3 means poisoned.
« Last Edit: October 10, 2006, 11:51:04 pm by Armchair »
[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent

Boris

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Re: PokeRP
« Reply #2 on: October 10, 2006, 11:58:46 pm »
Name: Boris
Height: 6'2"
Weight: 200 lbs.

Appearance: Same as always, brown parted hair, nice shades, dark teal button shirt, tan jeans, black shoes.

Main Pokemon.
Name: Blaziken
Species: Blaziken
Type: Fire/Fighting
Weakness: Ground, Fighting, Flying, Psychic
Resistant: Fire, Grass, Ice, Bug (1/4), Dark, and Steel.
Moves:
TBD
Item: Charcoal. Boosts fire moves by 10%
Trait: Blaze; when below 1/3 HP, fire moves are boosted 1.5x

Secondary Pokemon.
Name: Xatu
Species: Xatu
Type: Psychic/Flying
Weaknesses: ghost, dark, electric, ice, rock
Resistances: grass, fighting (1/4), psychic
Immunities: ground
Moves:
TBD
Item: Twisted Spoon. Boosts psychic moves by 10%
Trait: Early Bird; sleep effects cut by 1/2
<Armature> i just really want centaur Azula

HitomiBoy

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Re: PokeRP
« Reply #3 on: October 11, 2006, 12:42:12 am »
Name: HitomiBoy
Height: 6'4"
Weight: 280

Appearance: Large male with good sized muscles, large stomach, and blonde crew cut, blue eyes.
Main Pokemon.

Name: Tunnix
Species: Stelix
Type: Steel/ Ground
Moves:
I don't understand format, so list and edit later.
-Dig
-Dragon Breath
-Defense Curl
-Iron Tail
Item: Metal Coat- Steel Attack = 1.1 x dmg
Trait- Sturdy- No one hit KOs

Others-
Pet Pokemon- Mutated Tailow- Dark red body, no alternate coloring
Riding Pokemon- Latias- Tinted Orange mutation.


more later
« Last Edit: October 11, 2006, 11:22:27 pm by HitomiBoy »

Blazeman

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Re: PokeRP
« Reply #4 on: October 11, 2006, 12:45:23 am »
Trainer
Name: Chris Murray
Height: 5'6
Weight: 165 lbs.
Appearance: The way he's usually seen; Brown, messy hair, blue eyes, blue t-shirt, gray cargo pants, black shoes.

Main Pokémon
Name: Sparks
Species: Yanma
Gender: Male
Type: Bug/Flying
4x damage taken from: Rock
2x damage taken from: Fire, Elec, Ice, Flying
Half damage taken from: Bug
Quarter damage taken from: Grass, Fighting
Immune to: Ground
Moves:
-Detect (Fighting): Evades attack, but may fail if used in succession. Sparks takes no damage from an incoming attack, but if this is used consecutively, a 1 on a 1dX must be rolled to successfully evade the attack, where X is the number of times this move is used consecutively and succeeds, plus 1.
-Wing Attack (Flying): Strikes the foe with wings spread wide. Deals 1d12 damage to one opponent.
-Double Team (Normal): Creates illusionary copies to raise evasiveness. Increases own evasion by one level.
-Screech (Normal): Emits a screech to sharply reduce the foe's defense. Decreases one opponent's defense two levels.
Item: Sitrus Berry (Heals some HP when HP is below 50%)
Trait: CompoundEyes (Increases Accuracy 30% (2 levels))

Secondary Pokémon
Name: Ben
Species: Machamp
Gender: Male
Type: Fighting
2x damage taken from: Psychic, Flying.
Half damage taken from: Bug, Rock, Dark.
Moves:
-Foresight (Normal): Negates the foe's efforts to heighten evasiveness. Targeted opponent's evasion is 0 against Ben. Ghost's immunity to Ben's Fighting-type moves is removed.
-Revenge (Fighting): An attack that gains power if injured by the foe. Deals 1d12 to one opponent, 1d25 if that opponent attacked Ben last.
-Cross Chop (Fighting): A double-chopping attack. High Critical Hit ratio. Deals 1d20 to one opponent, then roll a 2 on a 1d3 to increase damage by 10.
-DynamicPunch (Fighting): Powerful and sure to cause confusion, but inaccurate. Roll a 1d2, if 2, deal 1d20 and inflict Confusion status on opponent. If 1, this attack does nothing.
Item: Black Belt (Increases Fighting-type attack power by 10%)
Trait: Guts (If Burned, Paralyzed, or Poisoned, increase attack damage by 50% (Burn's reduction of attack power is nullified))
« Last Edit: October 11, 2006, 07:32:53 pm by Blazeman »

Mage

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Re: PokeRP
« Reply #5 on: October 11, 2006, 01:15:44 am »
Name: Mage
Height: 5'10"
Weight: 200 lbs.
Gym Leader of the Dark Eye Badge

Appearance: Kinda chunky, black bomber jacket, blue jeans, red T-shirt, black boots. Dark brown hair(very messy and a few weeks late for a cut), greenish-hazel eyes, wears glasses.

Main Pokemon
Name: Murkrow
Species: Murkrow
Type: Dark/Flying
Weakness: Electric, Ice, Rock
Resistance: Grass, Ghost, Dark, Ground(Neutralized), Psychic(Neutralized)
Moves:
Night Shade [Ghost] A scary illusion that always causes 20 damage.
Fly [Flying] Fly into the air and dive-bomb the opponent. Wait 1 turn, then cause 1d20 of damage.
Faint Attack [Dark] A quiet, careful feint. 1d15 damage, can not be evaded.
Steel Wing [Steel] Strike with the hardened front of the wing. 1d15 damage.
Item: Blackglasses(Enhances Dark-type moves by 10%)
Ability: Insomnia(Prevents Sleep)

Secondary Pokemon
Name: Houndoom
Species: Houndoom
Type: Dark/Fire
Weakness: Water, Ground, Rock, Fighting
Resistance: Fire(Neutralized by Ability), Grass, Ice, Steel, Ghost, Dark, Psychic(Neutralized)
Moves:
Crunch [Dark] Open wide, and crunch down on the opponent hard. 1d20 damage.
Flamethrower [Fire] The classic Fire-type move. 1d20 damage, burn on 5 and 15.
Sludge Bomb [Poison] A nasty ball of... SOMETHING. 1d20 damage, poison on 2, 5, 8, 10, 12, 15, 18, and 20.
Shadow Ball [Ghost] A ball of dark energy. 1d20 damage.
Item: Poison Barb(Enhances Poison-type moves by 10%)
Ability: Flash Fire(Neutralizes Fire-type Attacks, enhances attack damage by 10% if hit by fire)
« Last Edit: October 11, 2006, 08:47:15 pm by Mage »
<INSERT PATHETIC ATTEMPT AT A WITTICISM HERE>

LtSterling

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Re: PokeRP
« Reply #6 on: October 11, 2006, 06:05:45 pm »
Name: Gospel
Height: 6'02"
Weight: 145 lbs
Gym Leader of the Twilight Badge.

Main Pokemon.
Name: Dawn
Species: Gardevior

Type: Psychic
Weakness: Bug, Ghost, Dark
Resistant: Psychic, Fighting

Moves:
Psychic (Psychic) - A powerful Psychic attack that deals 1d20. 1d5, on 2 or 4 Sp Def is lowered.
ThunderBolt (Elec) - A powerful Electric attack that deals 1d20 damage. 1d15, paralyze on 3, 6, 9, 12, 15.
Magical Leaf (Grass) - A grass attack that never misses for 1d15 damage.
Shadow Ball (Ghost) -A powerful Ghost attack that deals 1d20. 1d5, on 2 or 4 Sp Def is lowered.

Item: Shell bell. 1/4 damage done is restored to holder
Trait: Synchronize.  Passes on status ailments.

Secondary Pokemon.
Name: Dusk
Species: Sableye

Type: Ghost
Weakness: none
Resistant: Normal(Immunity), Fighting(Immunity), Psychic(immunity)

Moves:
Shadow Ball (Ghost) - A powerful Ghost attack that deals 1d20. 1d5, on 2 or 4 Sp Def is lowered.
Faint Attack (Dark) - A dark attack that never misses for 1d15 damage.
Moon Light (Normal) - Recovers Hp.  Amount depends on weather and time of day.
Psychic (Psychic) - A powerful Psychic attack that deals 1d20. 1d5, on 2 or 4 Sp Def is lowered.

Item: Lum Berry. Cures any status effect upon using.
Trait: Keen Eye.  Cannot lose accuracy.

Glory is fleeting, but obscurity is forever.

Red_Raven

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Re: PokeRP
« Reply #7 on: October 11, 2006, 07:56:19 pm »
Name:Rhythm
Height: 5ft 6in
Weight: 98

Main Pokemon.
Name: Metagross
Species: Pokemon?
Type: Steel/Psychic
Moves: Meteor Mash, Iron Defense, Psychic, Take Down
Item: Coin Amulet
« Last Edit: October 11, 2006, 07:59:52 pm by Rhythm »

Armchair

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Re: PokeRP
« Reply #8 on: October 11, 2006, 08:15:35 pm »
Sup Mr. Barebones.
[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent

MDude

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Re: PokeRP
« Reply #9 on: October 11, 2006, 09:29:23 pm »
You talking to me?

And speaking of myself, I didn't keep up with Pokemon after Yellow came out, so I'm not sure if I'll join in on this one.

Mage

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Re: PokeRP
« Reply #10 on: October 11, 2006, 11:45:28 pm »
No, he was talking about Rhythm's complete and utter lack of detail in his character sheet.
<INSERT PATHETIC ATTEMPT AT A WITTICISM HERE>

Red_Raven

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Re: PokeRP
« Reply #11 on: October 12, 2006, 02:26:01 pm »
*Blows away into the wind*

Armchair

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Re: PokeRP
« Reply #12 on: October 12, 2006, 03:22:54 pm »
Bones can't just blow away, just like that! We've been trying it on MDude for years...!
[01:31] <@Boris> cross-dimensional lesbians sounds like a porn I'd rent

MDude

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Re: PokeRP
« Reply #13 on: October 12, 2006, 08:17:58 pm »
I've actualy been blown pretty far away before, I just take the train back. The hard part is finding one that's at least half clean enough. Just because I don't need to worry about deseise dosn't mean I don't have standards.

Deck

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Re: PokeRP
« Reply #14 on: October 13, 2006, 11:11:02 pm »
Name: Deck

Main Pokemon.
Name: Hitmonchan
Species: Hitmonchan

Type: Fighting
Weakness: Psychic, Flying.
Resistant: Bug, Rock, Dark.

>>I do not have dice figured for these moves, so I will just post the info for them.<<

Moves: Revenge (Fighting) - A move that increases in power if the user is hit first. POW: 60 ACC: 100% PP: 10
Rest (Normal) - The user sleeps for 2 turns, restoring HP and status. ACC: 100% PP: 10
Mach Punch (Fighting) - A punch is thrown at wicked speed to strike first. POW: 40 ACC: 100% PP: 30
Rock Slide (Rock) - Large Boulders are Hurled. May cause flinching. POW: 75 ACC: 90% PP: 10

Item: Lum Berry. Cures any status effect upon using.
Trait: Keen Eye. Exceptional Vision. Accuracy cannot be lowered.