Author Topic: Gameplay Rules  (Read 12463 times)

LtSterling

  • Moderator
  • Full Member
  • *****
  • Posts: 224
    • Art Gallery
Gameplay Rules
« on: October 08, 2005, 01:09:18 am »
THE BASICS: For those first time players a must read

Stats

Hit Points(HP) - if this reaches zero you die.
Power Points(PP) - use to perform magic and special abilities.  This also determines how many abilities you can have.
Attack points(AP) - this adds extra damage to your attack, weapons can add to this.
Defense points(DP) - this subtracts damage that you take, armor can add to this.

In the game

Once the game begins you cannot modify your character sheet in anyway unless allowed by the GM.  Use dice commands to perform attacks or other events that require them.  "+++" means the GM has something to say and other players will remain silent until "---" rolls across the screen.  "+++BATTLE START+++" starts a battle.  They are turn based and the GM will notify whose turn it is to perform an attack or action.  "---BATTLE ENDS---" means the battle is over and normal gameplay mode is returned.

Abilities

Whatever you feel like your character having, it will be judged for fairness later on.  You may wish some skills to require power points as a means to make them more powerful and still be fair.  Every PP you have allows you to have an ability, since you start off with 5 you get a max of 5 different abilities.  PP acts like magic points but can also be used to perform abilities as well.  Your basic attack is a 1d20 that requires no PP.  Evryone starts off with 50 Hp and zero AP and DP.

Levels

Each monster defeated or reward for an event or action of some kind earns you 5 exp.  Earn 100 exp to level up.  It's 5 becuase in the event two players team up against one monster you can divide the exp 2 and 3 to avoid kill stealing in the game.  Once you earn a level up you can put either +5 in Hp, +1 in PP, +2 in AP or +2 in DP.  AP and DP stats increase overall damage dispite whatever weapon you are using.

Items

Certain items are restored to you at the begining of each adventure, these are the basic ones that you start off with like healing items, armor, and weapons.  Any GM given item may have a limited use before being gone forever.  Vehicles count as a item and thus have no stats or bonuses toa  player, their like a weapon essentially.
« Last Edit: May 21, 2006, 09:33:54 pm by Garshak »
Glory is fleeting, but obscurity is forever.

LtSterling

  • Moderator
  • Full Member
  • *****
  • Posts: 224
    • Art Gallery
Re: Gameplay Rules
« Reply #1 on: October 30, 2005, 10:35:19 pm »
ADVANCED: So you wanna get seriosus huh?

The World

Colt’s Empire: The Colt’s Empire, by virtue of having the word “Empire” in its name, is the obligatory evil empire.  it is a high-tech country that have developed mecha-like armored power suits, which they call Gigas.  It is a highly miltant and oppressed society, despite this impressive technology difference compared with the rest of the world, they have entirely failed to take over the world, mainly because their leader, Colt, is nuttier than a can of mixed peanuts.
Character types: Gunslingers, hackers, mad scientists and mecha pilots originate from Colt’s Empire.

Cook Country: A small, out of the way nation that even the Colt’s Empire hasn’t bothered to try to conquer yet, the Cook Country is notable for its chefs, who turn the preparation of food into a combat style.  When someone from here is called a “killer cook”, it’s not a metaphor.
Character types: Iron chefs and drunken boxers hail from the Cook Country.

Edge of the Cleft: Edge of the Cleft, the largest area in the World, is not really a unified country.  Called often as “The Cleft” it’s a huge area of wilderness at the borders of The Kingdom of Risus, ruled over in places by barons or arch mages, and left to nature in many others.  A notable feature is a large chasm that runs right through it, considered in the past to be the "Edge of the World" before it was discovered otherwise.  It is considered the “uncivilized” part of the World.  Despite this, or perhaps because of it, it has the highest concentration of wizards and schools of magic anywhere in the World.
Character types: Wizards, beast men, monsters, cat-people and knights are to be found in the Edge of the Cleft

Kojima Nation: Is a small island nation.  The inhabitants love to fight, and thus many types of fighting styles have developed   It follows a Japanese theme to style and appearance. 
Character types: The Kojima nation is home to martial artists, pro-wrestlers, ninja, and samurai.

Kingdom of Risus: Often called Risus for short, this country is ruled by Regent Risus VII.  It is advanced in being able to combine both magic and sword practice into one fighting style.  Although some people learn only the sword or magic solely as they tend to not like the wilderness aspect of the Edge of the Cleft
Character types: The Kingdom of Risus is notable for its mage knights.

Delta City: The only country that rivals Colt’s Empire on a technology scale, they are almost the exact opposite in ideals dealing with others.  Governed by a democracy is the Mayor Donovan, he is a bit absent minded and relies entirely on his staff and assistants to aid him in any and all decisions, this often leads that every move they make may take weeks or months to respond to.  Negotiations between the other countries for a peaceful co-existent are being held by Delta City to end the conflicts that exist in the World.  Some do not like the slow pace of enforcement and take action in their own hands for justice.
Character types: Delta City is known for Anti-heroes, detectives and youthful heroes.

Blade and Banter Tavern: Although not a country, the Blade and Banter Tavern is as well known as most.  This otherwise ordinary tavern is unique in a very unusual way: Almost every group of adventurers ever met each other at the Blade and Banter Tavern, usually shortly before a bar fight.  Most people who make up such groups have uncertain pasts, quite a few seeming to have simply not existed before meeting in the tavern.  When questioned, most cannot adequately explain why they were in the tavern.
Location: There is much dispute about this.  Every group of adventurers seems to name a different approximate location for the Blade and Banter Tavern.  The only common theme is that these locations are small, out-of-the-way villages in territories not controlled by any powerful force.  This usually means somewhere in the Edge of the Cleft, or within the outskirts of the Kingdom of Risus.  Others say it is in Cook Country, mostly the drunk boxers, but there so drunk or beat-up upon leaving the tavern that’s it is hard to judge their accuracy of the reports, if the remember at all.  To date no one has ever claimed to have seen it within the tightly-policed boundaries of Colt’s Empire or even the relatively peaceful confines of Delta City.

Random Other Characters:

Regent Risus VII - He is the current ruler of the kingdom.
Colt - The insane ruler of his own Empire.
Joshua Lakes  - He is a former bandit now turned into soldier for the Kingdom of Risus.
Mayor Donovan  - He is the elected official who runs Delta city.
Father Madron  - He is a preist for the village of Dormin.
Lauren - She is a Soldier paired up with Joshua.
The Don - He is a Mob Boss in Delta City.

« Last Edit: May 21, 2006, 10:44:21 pm by Garshak »
Glory is fleeting, but obscurity is forever.

Fyberopticyber

  • Newbie
  • *
  • Posts: 26
  • What are you looking at?
Re: Gameplay Rules
« Reply #2 on: April 28, 2006, 08:56:54 pm »
Doesn't this seem a little complicated.???

Prox

  • lolwut
  • Hero Member
  • *****
  • Posts: 913
    • Right here
Re: Gameplay Rules
« Reply #3 on: April 28, 2006, 11:14:39 pm »
If you really enjoy the game, you'll get used to all the rules.

LtSterling

  • Moderator
  • Full Member
  • *****
  • Posts: 224
    • Art Gallery
Re: Gameplay Rules
« Reply #4 on: May 21, 2006, 10:28:58 pm »
Remade a bigger better world.  Maybe Rp's will start again.
Glory is fleeting, but obscurity is forever.

Buzzard

  • Flying biker bandit
  • Hero Member
  • *****
  • Posts: 856
  • So I heard you like Mudkips
Re: Gameplay Rules
« Reply #5 on: May 21, 2006, 10:30:55 pm »
Looking good. If enough people are in the chat tonight I'll do an RP to test it out.
Ten years to the minute, no longer in it.

Fyberopticyber

  • Newbie
  • *
  • Posts: 26
  • What are you looking at?
Re: Gameplay Rules
« Reply #6 on: May 30, 2006, 03:26:22 pm »
I will read over the rules and stuff but if you can set up a game every once in a while I might play. :D  ;)  :)
« Last Edit: May 30, 2006, 03:28:31 pm by cyberboy »