Recent Posts

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61
Sprites & Artworks & Renders / Re: Fybertech's Art
« Last post by Deck on September 02, 2012, 02:36:43 am »
Welcome back! Cool drawing of Fyber.
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Sprites & Artworks & Renders / Fybertech's Art
« Last post by ahnna on September 01, 2012, 05:05:32 pm »
Hello I'm back ;n; i don't remember but i don't know just wow i Surprised. well old style ms.paint yes remembers wow look style very older 2006

Here


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I'm sorry too small >_<; old style



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=_=; i feeling that awful so think yes mary-sue mega girl myself so i'm dumb. just i change now.
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Sprites & Artworks & Renders / Re: Three Dee
« Last post by MDude on August 04, 2012, 04:45:21 pm »
Now just make it into a giant spinning .gif on the front page and we'll be stylin'.
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Sprites & Artworks & Renders / Three Dee
« Last post by FyberOptic on July 24, 2012, 04:00:08 pm »
Since I've been dinking around in Blender more lately I thought I'd post some stuff once in a while.

This first one was from figuring out reflective materials, and I was fairly satisfied with how it came out.

EDIT: I forgot to enable ambient occlusion, so I did on the latter.
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My space plane design.

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Fybertech Projects / MDude makes a game
« Last post by MDude on April 05, 2012, 09:40:07 pm »
Mostly I just need to decide on an idea so I can start on it:

1. A turn based strategy game where you have one or two basic units that can be individually upgraded two or three times to increase speed, range, attack, or defense. You need to balance having power, versatility, and quantity. Different factions have various special rules.

2. A different turn based game where you only directly command and see the area around special command units, who gather your other units and relay commands to them. Units have simulated emotions and don't always obey perfectly.

3. A top down exploration/puzzle game where you talk to people, collect items, and get past obstacles. Might involve a bit of Zelda-like fighting and items/shops, but otherwise more along the lines of games like Cartoon Network Summer Resort, with few if any dungeons, an puzzles in the overworld.

4. A 3D puzzle platformer, a bit like Space Station: Silicon Valley, but with customizable robots and maybe some building, though more focused on getting something to work with limited resources than free-form building, which I guess would be a bonus mode or something.

5. A first person game where you're a ghost/parasite/space phantom/whatever and you need to manipulate people into completing your objectives for you. Multiple levels where you have to do different stuff. A lot of it would be figuring out who to trick into performing a certain task and how to get them to do it.
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General Chatter / Re: Bare your Browser
« Last post by FyberOptic on March 12, 2012, 10:55:02 am »
Oh hey, there already was a thread for this after all.  And lol @ me still using Opera at the time.  Been using Chrome forever now of course, and recently switched from the Speed Dial extension to Speed Dial 2, which I kind of like the look of a little more.
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General Chatter / Hyper Desktop Justice Force Second Edition Go!
« Last post by FyberOptic on March 12, 2012, 10:50:21 am »
We haven't done these in a while, so imma do one!
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Latest News / 4get me not
« Last post by FyberOptic on January 15, 2012, 12:44:59 am »
Hey look, a forum post!

I happened to realize just how many people were linking to images on 4get and 4thread outside of the website, and it made me wonder what the most-viewed images were.  So I wrote a script to tell me!

4get:
3470 - http://www.fybertech.com/4get/13170796376048.gif
1918 - http://www.fybertech.com/4get/13173974385116.png
1693 - http://www.fybertech.com/4get/12738241531614.gif

4thread:
1893 - http://www.fybertech.com/4thread/v_76243116/1287550146285.jpg
1421 - http://www.fybertech.com/4thread/v_47651129/1264368590910.jpg
1001 - http://www.fybertech.com/4thread/co_5909238/1221975067226.gif

The number is how many hits this week.  And the new week starts on Sunday, so that's a full week's worth of numbers there, pretty much.

Maybe I'll make it a semi-regular thing to update here, since it's neat to see what's being looked at.
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