Fybertech Forums

Projects and Development => Fybertech Projects => Topic started by: Boris on July 08, 2007, 08:08:23 pm

Title: Fybertech Webgames
Post by: Boris on July 08, 2007, 08:08:23 pm
So we've been going in the chat all day and thanks to some talking it through arrived at some points:

- We can probably make some games
- people like playing games
- this might get some traffic and repeat visitors for the site.

Me, being the thematically driven fellow I am though, I came upon a cool glue for these various games,
A sort of create-your-fybertecher engine where you can mix and match hair, clothes, whatever, and then play the games to get points which can be used to start arming your avatar with cool lookin tech. That could in turn feed back into other games as a bonus at some point, encourageing folks to keep comping back and competeing.

The details are importatnt too though, and thanks to Fyber playin what he wants, we hit upon an idea for a flash or possibly java game already, a sort of 'space invaders/galga/whatever' shootem game which I promptly overlayed 'NYLARIAN DEFENDER' or something like that on top of it (actually fyber suggested it, but I run with ideas like that and never come back.)

I've thought some other ideas up, you know, the usual 'play tetris to hack their security' 'play megaman to beat up their henchmen' kind of games. But one at a time as far as the game department goes.

Rhythm and I came up with a bit of a site design concept already, which I must say looks pretty fancy. (see below pictures).

All its missing now is my notion that the site somehow depicts a holographic world you can go around and do things in, Nylarians up in space, Turner and Arvix on the east and west coasts or something, GOBLIN down in mexico. Dunno how feasible it is, but its a cool sounding idea.

ANYWAY ADD AWAY FOLKS~
Title: Re: Fybertech Webgames
Post by: FyberOptic on July 08, 2007, 08:19:07 pm
Failure of a Flash demo since it runs like shit in browsers compared to how it runs when I debug it (http://www.fybertech.com/games/shootem.html).  Arrow keys and space to use it.

A Java demo to make sure I was doing it right/see what it can do/check if everyone could use it (http://www.fybertech.com/games/java1).  No interaction there yet.
Title: Re: Fybertech Webgames
Post by: Red_Raven on July 08, 2007, 08:19:21 pm
Well, at some point tommarrow i'll post the pieces to the page so whenever Fyber/Borz need'em from me thier already up.
Title: Re: Fybertech Webgames
Post by: Armchair on July 08, 2007, 09:27:39 pm
I WANT A BEAT EM UP. LIKE FINAL FIGHT, WITH MAYOR MIKE HAGGAR!
Title: Re: Fybertech Webgames
Post by: MDude on July 08, 2007, 11:14:26 pm
Sweet, I've been wanting to do stuff like this for a while, although I still don't have flash/know how to write java, so I'm not sure how much I could help right now. :p

Anyway, I think the flash demo seems to work pretty well for me, except for the test tubes sometimes showing up partly off screen, and a lack of boundarys to keep the triangle from going too far left or right. The java demo isn't working, though. I'm using Opera 9.21 on Windows Home Edition if that helos with debugging.

Maybe, since I have I week off form school, I'll see if I can make some art, and even more maybeish I'll see if I can learn some java.
Title: Re: Fybertech Webgames
Post by: Red_Raven on July 09, 2007, 06:54:34 am
It's not really a failure, plays smoothly. It just needs a boundary to stop the arrow from going to far is all.
Title: Re: Fybertech Webgames
Post by: FyberOptic on July 09, 2007, 11:18:37 pm
For anyone that hasn't seen the most recent version(s), the Java game has evolved quite a bit.  Gordon can fly via poops (http://www.fybertech.com/games/java1/)..!
Title: Re: Fybertech Webgames
Post by: FyberOptic on July 10, 2007, 02:21:35 pm
btw mdude, check your Java version for me:

http://www.java.com/en/download/help/testvm.xml

- or if that doesn't work -

http://boris.dlib.vt.edu:8080/aicm/VersionCheck.html

I was initially compiling for Java v1.6, then tried 1.5, but finally found that v1.4 seemed to work for everyone, which seems to be the lowest installed version across the board (even Mac) that I've found so far.  So I'm curious what you have.
Title: Re: Fybertech Webgames
Post by: MDude on July 10, 2007, 10:49:53 pm
The test didn't work at all, even though I've tried finding and installing the Java Runetime Evironment from the official website earlier. And the page I got from the second link gave me a page not found error on the Sun Microsystems site. :(