Fybertech Forums

Projects and Development => Fybertech Projects => Topic started by: Boris on April 01, 2006, 08:24:34 PM



Title: Ship Maker
Post by: Boris on April 01, 2006, 08:24:34 PM
I don't know how many of you remember that once upon a time, I tried to make a php/sql driven little game called Ship Maker. Well, in a surge of 'I need to do something with my webspace.' I've started up on it again. I already got myself back to remembering enough php to access and grab elements from an sql table. Currently, I'm in the process of writing up a login script again. The problem mostly arises after that, I never quite thought out what I really wanted to do with a web game. I know that I want it to be about various ships, and buying parts to upgrade speeds (reg and faster than light,) weapons, defense, and cargo capacity. I know that I want various game for making money, like trade, courrier, pirate brastery, etc. Back in the day I was thinking flash games, but I don't know squat about them, and Fyber doesn't seem to care for them all that much, meaning I don't have an easily harassable resource.

Now I'm thinking of a click map based system potentially, a representation of the galaxy, and you pick the distance of your trade mission, or what have you. It's a good interim for getting the thing going without having to integrate the confusing and ineffecient flash.

I don't know anymore if this was supposed to be a developer notes page, or a place to ask for suggestions, so feel free to comment or suggest away.


Title: Re: Ship Maker
Post by: Prox on May 23, 2006, 12:21:08 AM
So how's this thing coming along, if it is.


Title: Re: Ship Maker
Post by: Buzzard on May 23, 2006, 01:08:42 AM
If you're still working on this Borz, I'm gonna suggest that the fighting aspect of the game resemble that of TEOS, since that seemed to be simple enough.


Title: Re: Ship Maker
Post by: MDude on May 23, 2006, 08:12:03 AM
Wait, do you mean water ships or space ships?


Title: Re: Ship Maker
Post by: Boris on May 23, 2006, 11:35:26 AM
doh, I forgot about this like a week after starting on it. Maybe I'll do a little code on it inbetween my story writing.


Title: Re: Ship Maker
Post by: Sino on May 23, 2006, 10:11:58 PM
If I were you, I'd look into a HyperMelee style battle system.


Title: Re: Ship Maker
Post by: Boris on May 25, 2006, 05:42:36 PM
rather infeasible for a php game, unless I spent a lot of time on figuring out how to make it work with flash~


Title: Re: Ship Maker
Post by: Sino on May 27, 2006, 07:48:56 PM
Oh, I thought you were talking about C+ or something like that.