Fybertech Forums

General Category => Roleplaying => Topic started by: LtSterling on October 03, 2005, 01:08:01 pm

Title: RPing
Post by: LtSterling on October 03, 2005, 01:08:01 pm
ao yeah, the rp was a popular feature at the labs UNTIL THE DAMN ABILITY SYSTEM WAS IMPLEMENTED!  So I've been thinking of a new way to do these adventures in a simpler system. 

Level ups go to stats, pure and simple.  Ill create the stat bases if there is enough people intrested in doing these RPs.

The powers and attacks your character has are defined by the players themselves.  So go crazy and feel free to make whatever you want, but don't go too crazy or you might end up with a...

the GM Challenge, this is when the GM feels a person is being unfair in their ability or power or general action.  The GM and player both roll a dice to determine the outcome, higher roll wins.  If the GM wins punishment is dealt out in whatever manner the GM feels fit, if the player wins they manage to use said power, ability, or action.
Title: Re: RPing
Post by: Vito on October 03, 2005, 02:45:58 pm
That sounds fairly good. Although, I think if even other players and the GM think a player is too powerful something can be done without dice rollery. I've also seen on other forums that people have forums where people RP in posts with stories and such with no dice rollery. I'm not sure if anyone would be really good with it here, but it might be interesting to try some time and see how it goes.
Title: Re: RPing
Post by: Buzzard on October 03, 2005, 02:57:46 pm
Hell, I loved the RPs even with that damn ability system. It's this new weight thing that drove me away. TOO COMPLICATED (RP)?
Title: Re: RPing
Post by: Vito on October 04, 2005, 05:18:22 pm
I think another good thing to do is to have someone actually check all the character sheets and see if they're reasonable. Maybe we can also a little more lenient and allow some elements of teh fantastical into the RPs, like magical type stuff. I wanted to be sort of a bard type character originally, but it never seemed to pan out.
Title: Re: RPing
Post by: Joefus on October 04, 2005, 07:15:36 pm
So are you guys planning to start a Fybertech RP?  I might join in on this one.  The ones at the labs just seemed a little to comlicated for me, but Gar's seem to got it down to a pretty simple layout.
Title: Re: RPing
Post by: FyberOptic on October 04, 2005, 07:56:38 pm
I didn't realize people might want to start an RP thing here but I got no problem with it, just ask if you need anything in particular.

As for the character sheets, perhaps peer review might be a way to go about approving sheets, if there's no single person in charge for such a thing.
Title: Re: RPing
Post by: LtSterling on October 05, 2005, 10:18:26 am
I'd gladly oversee sheets and stuff.  And a little more on what I had in mind...I'm going to place it on world filled with almost everything.  Sortof like in "final fantasy" where some areas have super high-tech equipment, others are knights and mages, and anything in between the weird and strange.  This means new areas can appear and such if needed for more adventures.  And that weight system Prof made, yeah forget it, in final fantasy you can carry like 99 swords and armor of 100 different types so we are going with that.  I could use suggestions for more places, or even just create a place from which your character comes from.

Current lands in progress:

Delta City - Slightly futuristic city, no flying cars sorry.
Kingdom of Risus - A land of mages and knights, complete with castle
Everard Island - ???
Thrystal Forest - ???
Title: Re: RPing
Post by: Vito on October 05, 2005, 11:00:38 am
You'll need like a trade city, maybe we could have some sort of currency, so if you wanted to buy better stuff you could. Prices would be set by the person wanting to buy and sell stuff, but it would be up for discussion if that a reasonable price by the GM and othre players. This way you could in theory upgrade in different ways not just in XP, although this could lead to a lot of god mode type shit. We'll just have to try and stop taht.
Title: Re: RPing
Post by: Prox on October 09, 2005, 09:07:23 am
Eh, I kinda liked it with the ability list, I just wish it weren't restricted to only those.

Also, we should only have like, 2 or 3 abilities to start, and get one more each level. This way, we don't have to deal with anybody who has like, 20 skills at level 1.
Title: Re: RPing
Post by: Vito on October 09, 2005, 12:19:58 pm
Well thats, why we're monitoring sheets, so we can stop that before they RP. I don't think anybody ever really checked anybody's before.
Title: Re: RPing
Post by: IceTyger on October 09, 2005, 05:35:22 pm
I have kind of a weird system I was thinking of using in an RP offline sometime. Basically, I give the players some cards with the names of stats written on them and say "Okay, now write down what stats your guy's got." Then, when they invariably write like all 20's, I take those cards, set them on fire, and say "Your guys all died on the plane, make up new ones."

Eventually, I think they'd all either figure out what I'm looking for, or give up. Either way I win.
Title: Re: RPing
Post by: Sino on October 09, 2005, 08:27:26 pm
So, Gar, what shall we name our RP system?

Fype-Hunt?
Fypg?
AN RPG ON FYBERTECH.
Title: Re: RPing
Post by: LtSterling on October 09, 2005, 09:36:56 pm
ideas on limiting abilites - make it so number of abilities allowed is equal to PP level, so right now it would be five.  We may need a lower starting PP count then.

Name -ARE PEE GEE, or not...
Title: Re: RPing
Post by: Prox on October 09, 2005, 09:52:45 pm
how about basing it on level? how about 2 more abilities for each level?
Title: Re: RPing
Post by: Buzzard on October 09, 2005, 10:03:20 pm
I think PP should be used as Ability Points. Every time you use an ability, you use an certain amount of PP, which is decided the GM. It makes things a little more freeform, meaning people can use their full creativity in an RP.
Title: Re: RPing
Post by: LtSterling on October 09, 2005, 10:07:54 pm
well, we are judging abilities right now before it comes up in the RP, so its the same except you make them now instead of later.
Title: Re: RPing
Post by: Buzzard on October 09, 2005, 10:09:17 pm
What about abilities you make up in the RP?
Title: Re: RPing
Post by: Prox on October 09, 2005, 10:43:23 pm
Alright, here's my suggestion on how to run stuff 'round here. I'd have to agree with Buzzard on the ability points thing.

I think that everyone should start out with 20 HP, 5 PP, and 3 AbP.
Each time you level up, you should get 2 AbP.

1 AP can be used to do any of these fine things: +5 HP, +2 PP, +1 AP, +1 DP, or an additional ability.

At any time, you can subtract 5 HP, 2 PP, 1 AP, 1 DP, or 1 ability to give you +1 AbP. However, your HP can't go below 5, your PP can't go below 0, your AP can't go below -5, and your DP can't go below -5. It'll be pretty much just like the old RP system, except without the ability list or weight system.
Title: Re: RPing
Post by: LtSterling on October 09, 2005, 10:54:46 pm
There is no negative stats at all, 20 is your minimum HP and zero is minimum AP and DP levels.

It gets far too confusing when people start swapping stats for abilities and vice versa, thats why I made PP. It's a stat directly tied to abilities and how they can be used.
Title: Re: RPing
Post by: Vito on October 09, 2005, 10:59:32 pm
And whats so bad about having a lot of abilities? I mean with 5 PP its not like they'll be able to use them much. It'll just be more confusing for that person to remember all of them.
Title: Re: RPing
Post by: LtSterling on October 09, 2005, 11:05:49 pm
What about abilities you make up in the RP?

GM challenge, thats why i made it.
Title: Re: RPing
Post by: LtSterling on October 12, 2005, 11:16:40 am
Double Posted!

Anyway, working on vehicle usage, added to gameplay under items.  Still under construction so any input would be good.

Also, I'll try to run an RP this weekend, either friday or saturday night.

EDIT: FRIDAY, since mets can't wait.
Title: Re: RPing
Post by: Prox on October 14, 2005, 06:10:27 pm
neither can I.
Title: Re: RPing
Post by: MDude on October 14, 2005, 08:03:57 pm
Well I can't RP with you tomorrow, at least not from around 6:00pm onward, because by then I'll be playing another RP with my brother. It's a Star Wars RP, and so far it's been pretty fun.

Edit: And by 6:00pm I mean 4:00pm.

Edit2: And by 4:00pm I mean now.
Title: Re: RPing
Post by: Prox on October 16, 2005, 09:14:51 am
Now we need a category solely intended for RP logs.
Title: Re: RPing
Post by: Prox on October 16, 2005, 03:33:11 pm
Also, I think I'll try to run an RP sunday night.

EDIT: Or rather, a completely different night.
Title: Re: RPing
Post by: Joefus on October 19, 2005, 03:55:05 pm
When the next RP going to be held.  If I'm home I'd like to play this time around.
Title: Re: RPing
Post by: Prox on October 19, 2005, 04:01:12 pm
I think I'm going to hold one either tonight or tomorrow night.
Title: Re: RPing
Post by: ecto on October 19, 2005, 04:03:05 pm
I wish I had time to be able to RP with you guys. I really never do.
Title: Re: RPing
Post by: MDude on October 20, 2005, 08:13:35 pm
I don't go to school tomorrow, so I might have time to RP then.
Title: Re: RPing
Post by: Vito on October 22, 2005, 11:06:35 pm
I've had a few ideas for an RP world, maybe they'll please everybody who knows. Pretty much the setting is a modern-ish world, but you can have elements of fantasy and futuristic type things. You can be whatever, but an explanation of how you plan to do thing might be necessary. For instance if you're not human you might want to explain how you plan to blend in and not get attacked by or scared by normal NPCs. I don't know about you but if I saw a robot/cyborg type being or a walking skeleton, I would freak the fuck out and probably run. Pretty much the general idea is that all the characters we create are apart of a giant corporation that has many jobs for its employees, like go fix this at this place, go find this fugitive, go inspect this weird occurrence, or try out this new invention which would send you somewhere and you have to get back. We all have communicators, or some headquarters that allows us to communicate and it also all links us together for the reason to doing our task. Also this leads to how new characters come into an already existing story they called you and meet up with the group at the next location, and missing members could just stay back and possibly catch up later too.
When the mission is complete you get ranked and paid accordingly, and with that money you can buy upgraded weapons, armor, food, medkits, spare parts, or whatever. For long missions, when you’re in towns you could shop for stuff or try to make a little extra cash some other way like street performing, but you won’t make as much money as if you would complete a job. Staying the night at a hotel or Inn would restore all stats to max, but it would cost money too.
I like the idea of PP to do special abilities. However I think maybe once you use ability enough times successfully it levels up. Either it does more damage or costs less PP, or does more damage, or something that’s reasonable.
I’m not sire if there should be AP, DP, or XP. Maybe we could instigate this, but I’m haven’t thought much about it. Maybe we can keep the Garshak’s idea of 100XP and level up sounds pretty good where then you can upgrade a stat.
Title: Re: RPing
Post by: MDude on December 03, 2005, 03:18:34 pm
I'm not sure where this should go, but here:

Corpvill: A small city near Delta City. It didn't always have a name, since the locals don't like visitors that much, and perfer to be hard to find, but after Corpville Furniture Corp moved in, their name kind of stuck to the place. Although modern technology is used here, it's generaly to expensive to fit withen the town's budget, although many speculate that it could if several officials whose salarys cannot be disclosed would be reduced. In addition to this, there is a strict limit of building height, to perserve the skyline. The lack of tall buildings cause most people refer to Corpville as a town, dispite the fact that it's population is high enough for it to be considred a city. A lot of landscaping and constuction goes on here, due to an odd proccess: Farmland is bought out to be made into suburbs, which is torn down to make room for strip malls, which are eventualy abandoned, overgrown, torn down, farmland, ect... Little wilderness exists close to the city, exept for a few public parks, and the scattered groups of trees. Due to the expensiveness of liquor licenses, there are few resteraunts aside from fast food places, and even fewer bars.
Title: Re: RPing
Post by: Buzzard on December 03, 2005, 06:57:41 pm
Jesus, I just got smacked by a wall of text.

I GUESS I'LL THROW MY TWO CENTS IN TOO.

New Williamshire: A small village located on the edges of Spider Woods and the borded that divides Risus and Delta City. Being on the fringes of two completely different societies, it has become a mixture of Medieval and Modern-day technology, turning into what resembles a 16th and 17th century town. It is a very dangerous place to live, being on the fringe of Spider Woods, and is constantly the victom of attacks from the creatures of the woods that wander into the village at night.

MORE TO PROBABLY NEVER COME BUT IT MIGHT
Title: Re: RPing
Post by: LtSterling on December 03, 2005, 10:27:20 pm
FINALLY GEEZE!

the whole world i made was suppose to be buildable to whatever everyone could imagine.  I wanted people to think up new and exotic places but everyone kept stayiong in the two areas i made up. 

Iv'e been planning to scrape the whole money for missons thing.  Too many people would go "CAN I SELL THIS?" or "CAN I GET MORE MONEY ON THIS MISSION?"  Vito's skill increase finally gives me an idea, we will turn the mission money into skill points so you can put it in your skills to power them up. So, normal fighting exp give's Level up's which go to stats for AP, DP, PP, HP only where as Skill points are earned from mission success rate and power up your skills.  How does that sound?
Title: Re: RPing
Post by: Prox on December 03, 2005, 11:44:25 pm
Sounds fine and dandy, but how many skill points per rank, how many needed to power up the skill, etc.?

Also:

Tengoku: A snowy kingdom in the mountains to the far north. Resembling a 14th-century japanese kingdom, it has pretty good connections with the Kingdom of Risus. They celebrate Geshiten, on the Summer Solstice, on which they fire off pyrotechnics and have an enormous festival. Lord Noriyuki, the sovereign of the kingdom, is a kind and magnanimous man. The people of Tengoku are very compassionate and are skilled workers.
Title: Re: RPing
Post by: Buzzard on December 04, 2005, 02:36:46 pm
Ooh, that reminds me, we should have a generic egyptian country to the south.
Title: Re: RPing
Post by: Armchair on December 04, 2005, 04:26:52 pm
Make it to the north and we have a deal!

The Variant - I have no description because I'm retarded.
Title: Re: RPing
Post by: Blazeman on December 04, 2005, 04:57:20 pm
I like the Skill Point idea, but will the three skills I have have already burned up my 275 Skill Points?
Title: Re: RPing
Post by: Shadow on December 06, 2005, 05:26:08 pm
I have an idea for two new realms:

Lemur Woods: The biggest, and oldest forest in the world, it houses a species called the Lemurs. Though small in size, they know many forms of martial arts. There culture is like that of a ninja, silent and honor based. They live in 12th century Chinesse houses. However the forest and the Lemurs are in danger, devolopment is destroying the Lemur villages and forests.

Tunarion: A land of sun and sand, it is home to the Tunarions. They are much like the ancient Egyptions, only slightly more advanced. They have built many wonders, including the great pyramids of Tunarion, the Temple of King Xlyvanios II, and of course the great city Bah'zum ahy.

What do ya think?
Title: Re: RPing
Post by: Prox on December 06, 2005, 05:45:15 pm
I just wish that skill point system was more defined.
Title: Re: RPing
Post by: Buzzard on December 06, 2005, 06:47:51 pm
Awesome, we have our Egyptian and Chinese nations.
Title: Re: RPing
Post by: Prox on December 07, 2005, 02:06:21 am
And another one that I made up a while ago.

Bitter End: Far past the mountains and the ice plateau to the north, there is a sheer drop to a frozen ocean. Like a frozen waterworks, this miracle of natural art is a sight to behold. Waterfalls of ice, crystalline caverns, and other frozen formations give the place an air of wondrous mystery. However, the severe subzero temperatures are so great that only dragons are capable of living there. The Variant is the last person to have been acquainted with these dragons, but a dispute led to his eventual expulsion.

MAYBE I'LL THINK OF ONE THAT'S NOT ABOUT ICE.
Title: Re: RPing
Post by: Shadow on December 08, 2005, 08:22:33 pm
3 more I thought of:

Durrostak: A land of coniferus forests and icy lakes, it is home to a strict government. The people are very strict and loyal to the laws of the land, and it has been like this for 200 years. The government is like Communisom, only much more strict. Citizens cant leave homes without filling out several papers and showing their I.D. They are ruled by Czar Puniso, leader for 30 years. The police arent that friendly either and it is home to the worlds most inhumane prisons

Alop: An island in the middle of the Eastern sea, the land is home to two tribes. One is the Zalanndar tribe, a docile, shamanistic race. They worship the moon goddes Alpoic, which the island is name after. Then there is the Blackaxe tribe, a hostile, supersticious race. They have dark mystics and Shadow priests. They worship their leader Gertear Blackaxe, there chieftan. He is worshipped because he proclaims to be son of Portol, the god of war and Fetwer, the goddes of chaos. They both share an uneasy truce, but that may soon come to an end

Icefrot: An icy wasteland, home to the Immortal Army. The land is riddled with bases, outposts, camps, and command centers of the army. In the heart of the land lies Frosthammer Fortress, home to Vlad Topic Frosthammer. He was once a great general in Risus, he was decommishend when he slew a village of Tengokuens for no reason. Now using evil magics he has raised an army of skelotons, specters, death knights, and Liches. However in that fortress also lies Frosthammer's elite guard, The nine Horsemen of Necromancy. He now lies in wait to attack on an unsuspecting world.

Now Prox isnt the only ice land maker.
Title: Re: RPing
Post by: Buzzard on December 08, 2005, 08:40:27 pm
You know none of these will ever actually be used, right?
Title: Re: RPing
Post by: Shadow on December 08, 2005, 08:57:51 pm
Im just making stuff up for fun
Title: Re: RPing
Post by: Buzzard on December 08, 2005, 09:02:03 pm
Yeah yeah, I know.
Title: Re: RPing
Post by: Prox on December 18, 2005, 02:59:35 pm
I'm gonna do an RP sometime today, so stay tuned...!!
Title: Re: RPing
Post by: Fyberopticyber on April 28, 2006, 09:07:11 pm
I like the idea of this. But has anybody got a real format for how we arrange the stats? ;)
Title: Re: RPing
Post by: Prox on April 28, 2006, 11:10:25 pm
No, because we don't do RPs anymore.
Title: Re: RPing
Post by: Shadow on April 30, 2006, 11:18:27 am
Kinda dropped dead and died, mostly cause none has any ideas
Title: Re: RPing
Post by: Prox on April 30, 2006, 03:51:24 pm
more like because nobody likes it.