Fybertech Forums
General Category => Video Games => Topic started by: Boris on September 20, 2012, 12:49:35 pm
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Because I need a place to ramble about the amazing pain that is modding the sword of the stars prime tech tree:
For now let's just have some proof I can actually do it:
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Tweaked it a little more. At this point I need to do one more tier then start working on the actual .weapon and .effect files. Fortunately Kerberos has an actual editor for .effects that's pretty great, so I don't have to do a ton of mucking with .3DS and .X files there.
(edit: POST 666, DEBBUL!)
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Here's the full set of boxes for my modified ballistic tree. I don't know if this will render right in game yet because I have a monster editing of the main techtree text file to do to unlock it all for testing purposes. Based on tests though, it should only require tweaking, not a full redo or anything.
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Done. It'll doubtlessly need some rework, but I have to actually start writing text files to describe all the neat loot you get from researching through the new ballistics tree here.
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What am I looking at here exactly?
I can see that you are modding OsTS tech trees but beyond that I dunno what I am looking at exactly.
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A 3D model, the sots tech tree is actually expressed as a bunch of 3d boxes and lines, so you gotta go modeling if you want to change it.
I thought I finished at least getting it to show up and then this happened when I tried to run it.
About half of the tree is MIA.
Also particle beams pls move. (I'm going to have to compress the X/Z distance somewhat here...)