File :1214671807.jpg-(33 KB, 480x360, 001.jpg)
33 KB Xiaolin Showdown 1 Anonymous 06/28/08(Sat)12:50 No.2107044  
"Thousands of years ago a furious battle was waged between the great and noble Xiaolin Dragon Dashi, and the evil Heylin Witch Wu Ya. This was the first Xiaolin Showdown. Wu Ya pitted her dark magic against Dashi and his mystical power objects the Shen Gong Wu. In the end Dashi triumphed, and Wu Ya was forever imprisoned in a simple wooden puzzle box. The threat averted, Dashi spread his Shen Gong Wu around the world; for generations they have secretly maintained the balance of Good and Evil, and a long line of Xiaolin Dragons has stood ready to face Evil should that balance ever shift..."

Yeah, it's me again, throwing 3e stats at another random fictional universe. This time it's a series that I happen to like a bit by the name of Xiaolin Showdown. I don't necessarily recommend trying to build a whole campaign around the series... having an entire party of Monks going after Shen Gong Wu doesn't particularly strike me as entertainment... though, i suppose if you were to add the party as a 3rd side to the equation opposing the Xiaolin and Heylin sides, it could be interesting. Really, though, I think that this sort of thing fits more aptly as a brief interlude than a full campaign: perhaps the party finds an inactive Shen Gong Wu, which activates prompting both the Xiaolin and Heylin to interfere with the party; alternately, the individual Shen Gong Wu can be interesting and flavourful magic items in and of themselves without having to be directly related to the series plot in any significant way. The Feats for the Monks are mostly flavour for NPC's, but can probability be adapted with relative ease to more general purpose monk feats.
>> Xiaolin Showdown 2 Anonymous 06/28/08(Sat)12:50 No.2107048
     File :1214671840.jpg-(16 KB, 512x384, 002.jpg)
16 KB
Chosen of the Dragon [Xiaolin]
You are a martial artist favoured by the ancient Xiaolin dragons.
Prerequisites: Wis 13, Improved Unarmed Strike, Stunning Fist
Benefit: You gain one additional use of Stunning Fist per day for each Xiaolin feat you posses.

Xiaolin Dragon Apprentice [Xiaolin]
You have shown courage and skill, and are worthy of advanced Training.
Prerequisites: Wis 13, Chosen of the Dragon, Evasion, Wholeness of Body, Must be endorsed by a Xiaolin Dragon Master
Benefit: When you select this feat choose a Xiaolin Element(Earth, Fire, Water, or Wind). By sacrificing a Stunning Fist attempt while using certain Shen Gong Wu you can activate a more potent ability(see individual Shen Gong Wu's description for details).

Additionally, when using any Shen Gong Wu's powers any Save DC increases by one for each Xiaolin Feat you posses.
>> Xiaolin Showdown 3 Anonymous 06/28/08(Sat)12:51 No.2107050
     File :1214671862.jpg-(70 KB, 896x672, 003.jpg)
70 KB
Xiaolin Element Strike,
Judolette Flip [Xiaolin]
You channel your ki into a whirlwind of flames.
Prerequisites: Wis 13, Cha 13, Chosen of the Dragon, Xiaolin Dragon Apprentice(fire)
Benefit: As a standard action you can create a whirling cloak of brilliant flames around you. Any creature in a 10ft burst, centered on you, takes an amount of fire damage equal to your unarmed strike damage plus one and one half times your positive charisma bonus(if any). Any creature who takes damage from this ability must succeed a willpower save (DC 10 + 1/2 Character level + charisma modifier) or be dazzled for one round. This ability expends two uses of your Stunning Fist Ability.
Special: Judolette Flip is a supernatural ability.

Xiaolin Element Strike,
Seismic Kick [Xiaolin]
You can channel your Ki into a powerful stomp attack.
Prerequisites: Wis 13, Con 13, Chosen of the Dragon, Xiaolin Dragon Apprentice{Earth)
Benefit: As a standard action you can deliver a powerful kick into the ground that creates a rapidly traveling fissure of churning earth. This is a 60ft long line 5ft wide. Any creature or object standing on the ground suffers an amount of damage equal to your unarmed strike damage plus one and one-half times your positive constitution bonus(if any). Any creature that suffers damage from this effect must also succeed a reflex save (DC equals 10 + 1/2 character level + Constitution modifier) or be knocked prone and become dazed for 1d4 rounds. This ability expends two uses of your Stunning Fist Ability.
Special: Seismic Kick is a supernatural ability.
>> Xiaolin Showdown 4 Anonymous 06/28/08(Sat)12:51 No.2107055
     File :1214671890.jpg-(72 KB, 896x672, 004.jpg)
72 KB
Xiaolin Element Strike,
Tsunami Strike [Xiaolin]
You funnel your Ki, creating a powerful jet of water that can crush or freeze your foes.
Prerequisites: Wis 13, Dex 13, Chosen of the Dragon, Xiaolin Dragon Apprentice(Water)
Benefit: As a standard action you can create a whirling helix of water or ice(your choice) that strikes out in a 60ft line. When using the Tsunami Strike your attack deals an amount of damage equal to your unarmed strike damage plus one and one-half times your positive Wisdom bonus(if any). If using the Water strike this is untyped damage, if using the Ice strike it's considered Cold damage. If a creature takes damage from this effect they must succeed a Reflex saving throw (DC 10 + 1/2 character level + wisdom modifier) or be pushed back 10ft and dazed for one round in the case of the water strike, or be coated in a sheet of ice and stuffer a -2 penalty to strength and dexterity for 1d4 rounds in the case of the Ice Strike. This ability expends two uses of your Stunning Fist Ability.
Special: Tsunami Strike is a supernatural ability.

Xiaolin Element Strike,
Typhoon Boom [Xiaolin]
You focus your ki into your hands, creating a powerful whirlwind.
Prerequisites: Wis 13, Dex 13, Chosen of the Dragon, Xiaolin Dragon Apprentice(Wind)
Benefit: As a standard action you can slam your hands together, creating a powerful blast of winds. This attack is a 30ft cone. Any creature within the area is slammed by winds, and suffers an amount of damage equal to your unarmed strike damage plus one and one-half times your positive dexterity bonus(if any). Any creature who takes damage from this ability must succeed a fortitude saving throw(DC equals 10 + 1/2 character level + Dexterity modifier) or be stunned for one round. This ability expends two uses of your Stunning Fist Ability.
Special: Typhoon Boom is a supernatural ability.
>> Xiaolin Showdown 5 Anonymous 06/28/08(Sat)12:53 No.2107063
The list contains all of the Shen Gong Wu from Season One except the Sapphire Dragon, Ring of Nine Dragons, Reversing Mirror, Heart of Jong, and Sun Chi Lantern either operate on the order of extremely dangerous/powerful artifacts (Sapphire Dragon, Ring of Nine Dragons), or exist more as Plot Point items than actual Shen Gong Wu such as the Heart of Jong or the Sun Chi Lantern.


Changing Chopsticks
Price: 15,000gp
Body Slot: Held
Caster Level: 5th
Aura: Faint; (DC 17) Transmutation
Activation: Swift (Command)
Weight: -

These simple wooden chopsticks, when invoked, will reduce the wielder and all equipment they hold up to four size categories to Fine Size. Each size category smaller you get you gain a -2 Penalty to strength(minimum of 1), a +2 bonus to Dexterity, +1 size bonus to Armour Class, +1 size bonus to Attacks, -4 size penalty to grapple checks, +4 size bonus to hide checks. Land speeds and Swim speeds for medium or smaller creatures are reduced by 15ft to a minimum of 5ft, fly speeds are reduced by 10ft to a minimum of 5ft(if the creature possesd a fly speed). Creatures smaller than Small size have no natural reach and do not threaten any squares.

Because of thier magically reduced size physical and magical attacks made by the reduced character deal no damage and their maximum line of sight and effect for all spells, items, or special abilities is limited to 60ft.

The Changing Chopsticks can keep the wielder reduced for up to 10 rounds per day. These rounds need not be continuous. The same command will return the wielder to their full normal size.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Reduce Person
Cost to Create: 12,500gp, 1,200xp
>> Xiaolin Showdown 6 Anonymous 06/28/08(Sat)12:53 No.2107065
     File :1214672027.jpg-(35 KB, 512x384, 005.jpg)
35 KB
Eye of Dashi
Price: 20,000gp
Body Slot: Held
Caster Level: 9th
Aura: Strong, (DC 19) Evocation
Activation: Standard(Command)
Weight: -

The Eye of Dashi is an offensive Shen Gong Wu designed to deliver powerful jolts of electricity. As a standard action you can invoke the Eye of Dashi to fire a burst of lightning as a ranged touch attack that deals 3d6 points of electricity damage. This attack has a maximum range of 100ft.

Xiaolin Element(Fire): By spending a stunning fist attempt when activating the Eye of Dashi, a Xiaolin Dragon Apprentice of Fire can generate a helix bolt of energy as a ranged touch attack that deals 3d6 points of electricity damage and 2d6 points of fire damage. Mundane objects struck catch fire automatically, creatures and magic items struck by this attack must succeed a reflex saving throw(DC 13) or catch fire.

Xiaolin Element(Wind): By spending a stunning fist attempt when activating the Eye of Dashi(as a Full Round Action), a Xiaolin Dragon Apprentice of Wind can use the eye to activate a Call Lightning effect, which lasts for no more than one minute. After which the eye is temporarily drained of power, and will not not function again for 24 hours.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Call Lightning
Cost to Create: 10,000gp, 1,000xp
>> Xiaolin Showdown 7 Anonymous 06/28/08(Sat)12:54 No.2107072
     File :1214672081.jpg-(26 KB, 480x360, 006.jpg)
26 KB
Falcon's Eye
Price: 25,000gp
Body Slot: Eyes
Caster Level: 6th
Aura: Moderate; (DC 18) Divination
Activation: Standard (Command)
Weight: -

On command, this lens gives its possessor the ability to see into and through solid matter. Vision range is 20 feet, with the viewer seeing as if he were looking at something in normal light even if there is no illumination. The Falcon's Eye can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks the vision.

Using the Falcon's Eye is physically exhausting, causing the wearer 1 point of Constitution damage per minute after the first 10 minutes of use in a single day.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, True Seeing
Cost to Create: 12,500gp, 1,000xp
>> Xiaolin Showdown 7 Anonymous 06/28/08(Sat)12:55 No.2107075
Fist of Tebigong
Price: 25,000gp
Body Slot: Hands
Caster Level: 9th
Aura: Moderate, (DC 19) Evocation
Activation: - or Standard (Manipulation)
Weight: 5lbs

The Fist of Tebigong is a useful Shen Gong Wu which provides several benefits in combat. First, while wearing the Fist of Tebigong you gain a +4 Enhancement bonus to Strength. The fist increases the damage of your unarmed strike and slam attacks(if you have them) as though you were one size category larger than your actual size, and attacks with your Unarmed Strike or Slam attack are treated as One-handed weapons for the purpose of determining modifiers for disarm and sunder checks. This increase in damage does not stack with other effects which increase the damage of your unarmed Strike and/or Slam as though you were a larger size such as Improved Natural Attack or a Warforged Battlefist.

Up to three times per day, as a standard action, you can strike the ground with the Fist of Tebigong creating a series of shockwaves that can upset foes. Make a trip attempt at 1d20 + Character Level + Str +4 against each creature in the area of effect.

Xiaolin Element(Earth): By spending a stunning fist attempt when activating the Fist of Tebigong's trip attempt(as a Standard Action) you can generate a powerful earthquake by striking the ground. All foes standing or flying less than 10ft above the earth in a 10ft radius burst centered on you you are struck by a powerful upward blast of earth suffering 2d6 points of damage as well as the normal trip attempt.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Telekinesis
Cost to Create: 12,500gp, 1,000xp
>> Anonymous 06/28/08(Sat)12:55 No.2107076
It's just like one of my Japanese animes :3
>> Xiaolin Showdown 9 Anonymous 06/28/08(Sat)12:56 No.2107085
     File :1214672195.jpg-(26 KB, 512x384, 007.jpg)
26 KB
Golden Tiger Claws
Price: 200,000gp
Body Slot: Held (Weapon)
Caster Level: 15th
Aura: Strong; (DC 22) Conjuration
Activation: Standard (Command)
Weight: 2lbs

The Golden Tiger Claw is a golden emblazoned weapon much like a punch dagger, but featuring three slightly curving blades. When used in combat the Golden Tiger Claws strike as a +2 weapon, deal 1d4 points of slashing damage, and threatens a critical hit on a roll of 20 for x3 damage. A monk may treat the Golden Tiger Claws as a special monk weapon.

The true power of the Golden Tiger Claws is their ability to transport the wielder anywhere they wish to go. As a standard action the wearer can cut a hole in thin air with a wave of the claw and teleport to a nearby destination as though by Dimension Door. Up to three times per day the wielder may do the same, but can transport to any location as though with Greater Teleport.

Prerequisites: Craft Magic Arms and Armour, Craft Shen Gong Wu, Craft Wondrous Item, Dimension Door, Greater Teleport
Cost to Create: 100,000gp, 8,000xp

Helmet of Jong
Price: 25,000gp
Body Slot: Head
Caster Level: 5th
Aura: Faint; (DC 17) Divination
Activation: -
Weight: 2lbs

The Helmet of Jong is a heavy steel helm designed to protect its wearer, granting them preternatural senses. The wearer can see and react to foes on either side with ease, and they cannot be flanked. Their heightened senses allow them to feel the presence of foes, and they gain Blindsense in a 10ft radius around them.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Creator must posses the Uncanny Dodge ability
Cost to Create: 12,500gp, 1,000xp
>> Xiaolin Showdown 10 Anonymous 06/28/08(Sat)12:57 No.2107087
     File :1214672239.jpg-(38 KB, 512x384, 008.jpg)
38 KB
Jetbootsu
Price: 40,000gp
Body Slot: Feet
Caster Level: 1
Aura: Strong 12; (DC 21)Transmutation
Activation: Standard (Command)
Weight: 1lbs

These boots, when activated, allow you to spurn the effect of gravity, granting you a fly speed of 30ft (Perfect). Additionally, you may walk across any flat surface, even vertical surfaces or water, as though they were flat ground. Even if tripped or otherwise upset, you will hover in the air with the power of the boots rather than falling.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Fly
Cost to Create: 20,000gp, 1,600xp

Longhi Kite
Price: 54,000gp
Body Slot: Back
Caster Level: 10th
Aura: Moderate; (DC 20)Transmutation
Activation: Standard (Command)
Weight: 10lbs

The Longhi kite appears to be a decorative wooden and silk kite in the shape of a flying dragon, though it has a pair of sturdy woven straps that appear to fit over the shoulders of a medium or small creature. When worn on the back, the Longhi Kite allows its wearer to fly; speaking the command word causes the Longhi Kite to grow sturdy dragon wings that empower her to fly with a speed of 60ft (good maneuverability).

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Fly
Cost to Create: 27,000gp, 2160xp
>> Xiaolin Showdown 11 Anonymous 06/28/08(Sat)12:58 No.2107091
Lotus Twister
Price: 35,000gp
Body Slot: Held(Rod)
Caster Level: 9th
Aura: Moderate; (DC 19) Transmutation
Activation: Swift Command
Weight: 2lbs

The Lotus Twister rod, when activated, turns the wearer's limbs to rubber. The wielder gains a +4 competence bonus on opposed trip, disarm, and grapple checks thanks to his agile limbs, and as a standard action they can deliver any melee attack or natural weapon attack at a range of up to 15ft including special attacks such as trip or disarm attacks.

He can grant himself up to three times the normal vertical reach to pull himself up to high places, such as when making a vertical leap, and his rubbery frame grants him a +5 competence bonus on climb, jump and tumble checks as well as a +20 competence bonus on escape artist checks.

The Lotus Twister functions for a total of ten minutes each day, and any single activation counts as using up a full minute regardless of how much time is actually spent using the Shen Gong Wu. These minutes need not be continuous.

Prerequisites: Craft Rod, Craft Shen Gong Wu, Polymorph
Cost to Create: 17,500gp, 1,400xp

Mantis Flip Coin
Price: 25,000gp
Body Slot: Held
Caster Level: 5th
Aura: Faint; (DC 17) Transmutation
Activation: Swift (Manipulation)
Weight: -

Mantis Flip Coins are one of the most basic Shen Gong Wu. By flipping the coin in a free hand and speaking the Command Word(typically the name of the coin) the wielder of this Shen Gong Wu gains a +10 Competence bonus to Jump and Tumble checks. Additionally, you suffer no penalty to jump checks for not taking a running start. Maintaining the benefits of the Mantis Flip Coin is a Free Mental Action each round, however you must continue to hold the coin in hand. You cannot wield weapons with the hand that holds the mantis flip coin, but you can hold objects or make unarmed strikes.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Jump
Cost to Create: 12,500gp, 1,000xp
>> Xiaolin Showdown 12 Anonymous 06/28/08(Sat)12:58 No.2107094
     File :1214672334.jpg-(22 KB, 512x384, 009.jpg)
22 KB
Monkey Staff
Price: 30,000gp
Body Slot: Held(Weapon)
Caster Level: 7th
Aura: Moderate; (DC 18) Transmutation
Activation: -
Weight: 4lbs

The Monkey Staff is a +2 Quarterstaff that makes its wielder more dexterous, but give them a simian appearance. When the monkey staff is in hand you gain a +2 competence bonus to Strength and Dexterity, a +10 competence bonus to climb, jump, and tumble checks and you can travel through treetops with ease as though you had the Brachiation Feat(Complete Adventurer, pg 106).

If you have the Weapon Finesse feat you may apply it to all attacks made with the Monkey Staff even though the Monkey Staff is not a light weapon.

While the staff is held, the wielder slowly begins to manifest simian appearance traits such as long, thick hair on their forearms and chest, a prehensile tail, elongated teeth, a muzzle-like face, and long, clawed hands and feet. They suffer a -4 penalty to charisma based skills due to their unusual appearance.

Prerequisites: Craft Magic Arms and Armour, Craft Shen Gong Wu, Craft Wondrous Items, Polymorph
Cost to Create: 15,000gp, 1,200xp
>> Anonymous 06/28/08(Sat)13:00 No.2107101
This series was never enjoyable. But do continue.
>> Anonymous 06/28/08(Sat)13:02 No.2107112
>Golden Tiger Claws

That shit was always so overpowered.
>> Xiaolin Showdown 12 Anonymous 06/28/08(Sat)13:02 No.2107116
     File :1214672544.jpg-(23 KB, 512x384, 010.jpg)
23 KB
Orb of Tornami
Price: 15,000gp
Body Slot: Held
Caster Level: 9th
Aura: Moderate; (DC 19) Conjuration
Activation: Swift Command
Weight: 1lbs

This blue orb produces a jet of water as either a stream, fountain or geyser: "Stream" pours out 1 gallon per round, "Fountain" produces a 5-foot-long stream at 5 gallons per round, "Geyser" produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.

The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The Orb of Tornami will cease its production of water as either a free mental action by the wielder, or if the wielder releases it.

Alternately, as a Standard Action, the wielder choose to produce a single powerful jetstream of water that can knock an opponent backward. This is a ranged attack. Medium or smaller foes struck by this jetstream must make an opposed bullrush check at the wielder's BAB +10. Whether successful or not, any foe of up to large size struck by the Jetstream must also succeed a Reflex Save (DC 14) or be knocked prone.
>> Xiaolin Showdown 14 Anonymous 06/28/08(Sat)13:03 No.2107121
Orb of Tornami(Cont)

Xiaolin Element(Water): By spending a stunning fist attempt when activating the Orb of Tornami to produce a Jetstream or Geyser a Xiaolin Dragon Apprentice of Water can produce a jet of frozen Ice instead. If used with the Geyser then any foe struck by the geyser suffers 2d6 points of cold damage and must succeed a Fortitude saving throw(DC 14) or take a -2 penalty to strength for one minute to do the numbing cold. If used with the Jetstream the foe must make an Opposed Grapple Check instead of a Bullrush. Failure means the foe is encased in a block of ice and is unable to move for 1d4 rounds(however, he is protected by the ice and any attack directed at him must break the ice(hardness 0, 30HP) to deliver any damage. Each round the foe is so entombed he suffers 1d6 points of cold damage.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Create Water, Control Water
Cost to Create: 7,500gp, 600xp
>> Xiaolin Showdown 15 Anonymous 06/28/08(Sat)13:03 No.2107125
     File :1214672634.jpg-(33 KB, 480x360, 011.jpg)
33 KB
Serpent's Tail
Price: 40,000gp
Body Slot: Held (Rod)
Caster Level: 6th
Aura: Moderate; (DC 18)
Activation: Standard (Command)
Weight: 3lbs

By grasping this rod in hand and speaking the command word, the wielder can shift to the ethereal plane(as though with the Ethereal Jaunt spell) although they remain fully visible to both Ethereal and material creatures. While grasping the Serpent's Tail the wielder can move, as though flying, at a speed of 60ft.

The Serpent's Tail has three charged renewed each day at dawn. Becoming ethereal uses up one charge. The wielder can remain ethereal in this way for up to one minute each time.

Prerequisites: Craft Rod, Craft Shen Gong Wu, Ethereal Jaunt
Cost to Create: 20,000gp, 16,000gp

Shroud of Shadows
Price: 45,000gp
Body Slot:Back
Caster Level: 3rd
Aura: Faint; (DC 16) Illusion
Activation: Standard (Command) and Swift(Mental)
Weight: 1lbs

This plain looking black and grey cloak can sheathe its wearer in a veil of invisibility. When activated it grants the wearer Invisibility, as the spell. At the beginning of the wearer's turn, as a Swift action, he or she can choose to have the invisibility function as Greater Invisibility until the beginning of his or her next turn instead. This ability functions for up to 10 rounds each day. They need not be continuous.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Invisibility, Greater Invisibility
Cost to Create: 22,500gp, 1,800xp
>> Xiaolin Showdown 16 Anonymous 06/28/08(Sat)13:04 No.2107129
Star Hanabi
Price: 20,000gp
Body Slot: Held
Caster Level: 9th
Aura: Moderate; (DC 19) Evocation
Activation: Standard (Command)
Weight: -

Much like the Eye of Dashi the Star Hanabi is an offensive Shen Gong Wu designed to attack your foes. As a standard action you can invoke the Star Hanabi to fire a burst of searing pyrotechnics as a ranged touch attack that deals 2d6 points of fire damage. This attack has a maximum range of 100ft. Any foe who takes damage from this attack must also make a fortitude saving throw (DC 14) or be dazzled for one round.

Xiaolin Element(Fire): By spending a stunning fist attempt when activating the Star Hanabi, a Xiaolin Dragon Apprentice of Fire can produce a more potent jet of fire. This meteoric burst deals 4d6 points of fire damage to the selected target, and all adjacent targets take 1d6 points of splash damage. All foes who take damage from this effect must succeed a fortitude saving throw (DC 13) or be dazzled for one round.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Pyrotechnics
Cost to Create: 10,000gp, 800xp
>> Xiaolin Showdown 17 Anonymous 06/28/08(Sat)13:05 No.2107132
     File :1214672705.jpg-(17 KB, 480x360, 012.jpg)
17 KB
Sword of the Storm
Price: 50,000gp
Body Slot: Held (Weapon)
Caster Level: 9th
Aura: Moderate; (DC 19) Transmutation
Activation: Standard (Command)
Weight: 2lbs

The Sword of the Storms is a powerful Wind element Shen Gong Wu, and allows its wielder to command the very air. While the blade of the Sword of Storms is immaterial and will deal no damage(it is technically a Scimitar), it will allow its wielder to produce a Gust of Wind or Wind Wall effect at will as a standard action. Up to three times per day, as a standard action, its wielder can generate a single powerful gust of Hurricane Force winds in a 60ft cone(See DMG for Details on the effects of such strong wind, pg 95).

Shen Gong Wu Combination; Eye of Dashi: By combining the Eye of Dashi with the Sword of the Storms, they grant the wielder the ability to Fly (60ft, good maneuverability) at will as a standard action. Additionally, as a Swift action each round, the wielder can manipulate the winds around them, directing them as a Control Winds spell. This combination drains the powers of the Shen Gong Wu, however, and after no more than ten minutes of such activity both Shen Gong Wu are temporarily exhausted of powers, and are inert for 24 hours. They Eye of Dashi cannot activate this ability if it is currently inert from from activating the Xiaolin Element(Wind) special ability above.

Prerequisites: Craft Magic Arms and Armour, Craft Shen Gong Wu, Craft Wondrous Items, Gust of Wind, Control Wind, Wind Wall.
Cost to Create: 25,000gp, 2,000xp
>> Xiaolin Showdown 18 Anonymous 06/28/08(Sat)13:05 No.2107134
     File :1214672736.jpg-(34 KB, 512x384, 013.jpg)
34 KB
Tangle Web Comb
Price: 15,000gp
Body Slot: Held(weapon)
Caster Level: 5th
Aura: Faint; (DC 17) Conjuration
Activation: Free(Mental) or Standard (Command)
Weight: -

What appears to be a simple hair-comb at first glance is a powerful tool. As a free action at the beginning of each round the wielder of the Tangle Web Comb can choose to make attacks with the Tangle Web Comb's hairlike fibres as either a +2 Bola, Whip, or Net. Any creature who takes damage from an attack from the Tangle Web Comb must succeed a DC 12 reflex save or become entangled by the strong fibres it produces.

As a Standard Action the wielder of the Tangle Web Comb can also attempt to engulf a foe in the fibres of the Web Comb. This requires making a ranged touch attack (with a maximum range of 60ft). Any creature struck by the fibres must succeed an opposed grapple check or be pinned by the fibres. Those who succeed the check are simply entangled. The Grapple check uses the Wielder's BAB, with a +5 bonus from the Tangle Web Comb, and is treated as a medium creature. A creature Pinned by this effect may continue to make grapple or escape artist checks against the same value each round to escape, though the fibres will lose potency and fall away on thier own after 1d4+1 rounds.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). These fibres have 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Evard's Black Tentacles
Cost to Create: 7,500gp, 600xp
>> Xiaolin Showdown 19 Anonymous 06/28/08(Sat)13:06 No.2107137
Tongue of Saiping
Price: 20,000gp
Body Slot: Neck
Caster Level: 5th
Aura: Faint; (DC 17)Divination
Activation: Standard

This amulet, in the shape of a speaking mouth, allows you to communicate with animals. Holding the amulet up to your mouth and speaking through it(a standard action) translates your words into the speech of animals as a Speak with Animals spell. You can make a single diplomacy check each round you use the Tongue of Saiping, with a +10 Competence bonus, to convince any animal who hears your voice to come to your assistance. Most animals start out indifferent to you unless you have attacked or otherwise threatened them, in which case they may be unfriendly or hostile. Characters with 10 or more ranks of Handle Animal may substitute a Handle Animal check in place of the diplomacy check.

Regardless of thier attitude toward you, most animals will tire or forget about you after 10 minutes, leaving to return to thier normal lives.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Speak with Animals
Cost to Create: 10,000gp, 800xp
>> Anonymous 06/28/08(Sat)13:07 No.2107144
These are actually all great magic items.

Decent campaign setting.

Make your own characters though.
>> Xiaolin Showdown 20 Anonymous 06/28/08(Sat)13:08 No.2107154
     File :1214672926.jpg-(28 KB, 480x360, 014.jpg)
28 KB
Third Arm Sash
Price: 15,000gp
Body Slot: Belt
Caster Level: 7th
Aura: Moderate; (DC 18) Transmutation
Activation: - or Standard(Command)
Weight: 1lbs

The Third Arm Sash is a belt that grants you an agile third arm at your command. While wearing the sash the arm acts of its own accord automatically and granting you a +2 competence bonus on opposed disarm, and grapple attempts, as well as Climb checks. Additionally the hand can simply hold an object, however it cannot wield a weapon or shield. Objects held in the Third Arm Sash are easy to access, and you can transfer an item to or from the Third Arm Sash as a free action.

As a standard action, you can also command the sash to attack a foe. This is a Slam attack, 1d10 damage with a 15ft reach, which can also trip or disarm a foe. These special attacks do not provoke attacks of opportunity. The Third Arm has an effective strength score of 19, and can use your BAB, feats, and skill ranks when interacting with or attacking objects and creatures(when attacking it adds one and one-half times its strength bonus, or +6, to damage). Attacks from the sash are considered delivered by a medium creature, no matter the size of the wielder.

Xiaolin Element(Earth): By spending a stunning fist attempt when activating the Third Arm Sash to attack, trip, or disarm a Xiaolin Dragon Apprentice of Earth can cause the arm to be encased in stone when it delivers its blow, increasing the damage as though the slam were delivered by a creature one size category larger(thus dealing 2d8 damage). If used for a trip or disarm attempt, the arm adds a +4 size modifier as if it were a large creature.

Prerequisites: Craft Shen Gong Wu, Craft Wondrous Item, Animate Objects
Cost to Create: 7,500gp, 600xp
>> Xiaolin Showdown 21 Anonymous 06/28/08(Sat)13:09 No.2107157
     File :1214672975.jpg-(21 KB, 480x360, 015.jpg)
21 KB
Two Ton Tunic
Price: 20,000gp
Body Slot: Body
Caster Level: 8th
Aura: Moderate; (DC 19) Abjuration
Activation: Immediate(Command) or Swift(Command)
Weight: 2lbs/100lbs*

Two-ton Tunic are magical robes enchanted to transform into armour with superlative defense, but the drawback is their substantial weight. With a simple utterance of the items name, the Two-ton Tunic transforms from a cloth robe to a powerful armour. Speaking the command word again will return the Two-ton Tunic to its robe form. A wearer can activate the Tunic in response to an attack(such as being charged by a foe) as long as they are able to see and react to the attack and are not flatfooted or immobilized. The Two-ton Tunic can remain in operation for up to 20 rounds each day, and each transformation of the tunic to Armour counts as one round. These rounds need not be continuous.
>> Xiaolin Showdown 22 Anonymous 06/28/08(Sat)13:10 No.2107160
Two Ton Tunic (Cont)

The Two-ton Tunic, as an armour, grants its wearer a +6 armour bonus to AC, a maximum Dexterity bonus of only +2, Damage reduction 5/Adamantine, and an armour check penalty of -8. It reduces its wearer's speed as if it were a medium armour, and even characters who speed would not normally be reduced by medium armour, such as a Dwarf, will find their speed affected. It has an inherent Fortification ability which allows its wearer a 25% chance to turn any critical hit or sneak attack against him or her into a normal hit. A monk(or similar class) who activates the armour finds they retain their Flurry of Blows class feature while wearing the armour, nor do they suffer any non-proficiency penalty for wearing the Two-ton Tunic. While the Two-ton Tunic is active, it grants a +4 competence bonus on opposed trip, bullrush, and overrun checks as well as any check or saving throw to prevent being knocked down, knocked back, blown away, or otherwise forcefully moved. Any creature who fails a trip, bullrush, or overrun check against a creature wearing the active Two-ton Tunic is struck by a resounding force and suffers 2d6 points of damage and must succeed a fortitude save (DC 14) or be stunned for one round.

Prerequisites: Craft Magic Arms and Armour, Craft Shen Gong Wu, Craft Wondrous Item, Resilient Sphere
Cost to Create: 10,000gp, 800xp
>> Anonymous 06/28/08(Sat)13:13 No.2107175
>>2107044
If I was still playing 3.5...this would be my next campaign setting.
>> Anonymous 06/28/08(Sat)13:14 No.2107180
That's basically it.

As I mentioned, I skipped the unbeatably hax and Plot Device Shen Gong Wu... they should definitely stay in the hands of the DM, as should the Demon Warrior Mala Mala Jong(the main reason for not including the Heart of Jong).

At any rate, this is as of the end of Season 1, pretty much...

If I get any sort of positive response I'll likely start on season 2 and 3 Shen Gong Wu(and maybe characters) in a couple of days...
>> Anonymous 06/28/08(Sat)13:19 No.2107199
>>2107180
Like I said earlier, I hate this show. But, if it makes you happy to stat out these things then do it. Besides, even if it's something as small as these items and a few feats, I am glad to see /tg/ doing shit.
>> Anonymous 06/28/08(Sat)13:23 No.2107205
original content fags go home